Posted by James (admin) on June 12th, 2014
Lewis & Clark is a game about the famous explorers’ journey across North America and the players race along the route from St Louis to Fort Clatsop (on the Pacific coast) which is a sequence of river and mountain spaces. The winner is the first player to make camp at Fort Clatsop.
Players have characters (cards) and Indians (meeple) which they use to take actions which earn resources and, ultimately, advance their scout. Each player starts with a board showing several boats (and they can gain more) which is where they store their resources and Indians. The boats limit how much a player can carry but they have another important role/effect too when it comes to making camp.
Making Camp
On their turn, a player can ‘make camp’ which moves their camp marker to where their scout is, plus they pick-up all their played cards back into their hand. However, before placing the camp marker, the scout must first move backwards a number of spaces based on how many unplayed cards the player has, plus the resources/Indians in their boats. Each boat specifically carries resources or Indians – some carry items without penalty, some have a flat rate cost regardless of contents, and some have a penalty for every item in the boat. Read the rest of this entry »
Tags: board game news, Board Games, board gaming, Essen, Lewis & Clark, Lewis and Clark, Ludonaute, Spiel 13, Spiel 2013
Posted in Board Game Review, Board Games, Essen Spiel 13, Lewis and Clark, Spiel 2013 | 6 Comments »
Posted by James (admin) on June 2nd, 2014

Freedom: The Underground Railroad is a co-operative game of freeing slaves in 19th Century America. The board shows the Eastern United States with routes between cities. Slaves (represented by cubes) start in the 3 plantation areas in the South and players try to move them across the States to freedom in Canada. There are also 5 different coloured/shaped slave catchers on the board who move along their own paths (primarily running East-West) throughout the game.
The goal is to get enough slaves to Canada before the game ends after a fixed number of rounds; however, players can only win if they also get enough support for the abolitionist movement (by buying every support counter), plus the game immediately ends in failure if too many slaves are lost. The numbers of freed slaves required, support tokens, tokens that move slaves and generate income, and maximum lost slaves are all based on the number of players and the difficulty level (normal or hard). Read the rest of this entry »
Tags: Academy Games, board game news, Board Games, board gaming, Freedom, Spiel 13, Spiel 2013
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Posted by James (admin) on June 1st, 2014
Rokoko is a euro-game about preparing for the ball at the Royal Palace. This may sound pretty light-weight but, do not be fooled, this is a euro-game with a lot of moving parts to work out, balance and combine – so it’s a game for gamers. It’s one of the games nominated for Spiel des Jahres Kennerspiel 2014 (the German complex game of the year).
Players are aiming to earn the most Prestige Points (PPs) by the end of the game which is 7 rounds long when the ball takes place. Players each have cards which represent their tailors and, at the start of each round, players select 3 of their available tailors to use during that round. Players then take turns using one tailor to perform 1 action and they can also carry out any bonus shown on the tailor’s card too. Tailors are either apprentices, journeymen, or masters and some actions can not be performed by the less experienced tailors, i.e. only journeymen and masters can make dresses, and only masters can hire new tailors. Read the rest of this entry »
Tags: board game news, Board Games, board gaming, Eggertspiele, Essen, Pegasus Spiele, Rococo, Rokoko, SdJ, Spiel 13, Spiel 2013, Spiel des Jahres
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Posted by James (admin) on May 29th, 2014
Last year, blogger turned designer (and all-round good guy) Mark Rivera created a game called “Luchador! Mexican Wrestling Dice!” – a fast-paced, dice-rolling-fest. It’s a fun and fast game as you try to (literally) beat your opponent’s wrestler before they beat yours. The game finished #26 in the Boardgamegeek Buzz list at Spiel 2013 in Essen.
Now, Mark has launched a new version of the game on Kickstarter with more contents than the original and it even contains a 3D wrestling ring which looks neat.
There is also an option to purchase a pack which will upgrade your 1st version game to the 2nd edition. (It’s a shame more revised versions of existing games don’t allow you to buy the parts required to upgrade it – yes, I’m looking at you Arkham Horror: Curse of the Dark Pharaoh.)
As I said in my Spiel 2013 Preview: “Luchador is a light, quick, dice-rolling game that is a fun filler, especially if you act it up.”
For more info, check out the Luchador Kickstarter page which ends on June 18th 2014.
James.
Tags: board game news, Board Games, board gaming, Luchador
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Posted by James (admin) on May 28th, 2014

At the bottom of the photo, you can see a player’s hand cart which has yet to be upgraded. When it is, the upgrade tile fills-up part of the missing piece.
Istanbul is one of the games nominated for Spiel des Jahres Kennerspiel 2014 (the German complex game of the year) and is designed by Rüdiger Dorn who has designed a wealth of games. The game is a race to be the first to collect 5 gems with an interesting core game mechanic and a surprisingly dense amount of decision-making.
The board is made up of a 4×4 grid of locations (large tiles) and each player starts with a stack of wooden discs which are their merchant and assistants (with the merchant always on top). Players take turns moving their merchant (and any assistants currently underneath it) so they can use the actions of the location tiles. When a player moves to a location that does not contain one of their assistants, they remove an assistant from their stack, place it on the location, and then take the location’s action. When a player moves to a location that does contain one of their assistants, they add it to the bottom of the stack, and then take the location’s action. If a merchant moves on his own (without assistants) and lands on a location without assistants, then he can not take the location’s action.
So, players already need to work out which locations to visit, in what order, and how to do this by dropping off and picking up assistants along the way. The actions at each location are varied allowing players to gain goods (which come in 4 colours), gain money, buy gems, upgrade their cart, gain special abilities, gain special cards, etc. One location allows the player to gather up any assistants that are elsewhere on the board and place them under their merchant. Read the rest of this entry »
Tags: board game news, Board Games, board gaming, Istanbul, Pegasus Spiele, Rüdiger Dorn, SdJ, Spiel des Jahres
Posted in Board Game Review, Board Games, Istanbul | No Comments »
Posted by James (admin) on May 23rd, 2014
Mount Everest is a game by the designer of K2 which is a great game and you can read my review of K2 for more details. (This review assumes you have not played K2 and I will talk about comparisons at the very end.)
Players each have 2 guides who can escort clients (climbers and tourists) up and down the mountain. Players score Victory Points (VPs) for getting clients to the summit, and more VPs for getting those clients who have reached the summit safely back to base camp. Tourists are worth more VPs but are less hardy than climbers. Your guides can carry tents and oxygen too which are both very useful (in fact, they’re almost vital).
Each guide has a small board showing what they have with them (equipment and clients) but there is very limited space; for example, a guide can take 4 clients and no equipment, or 1 tent and 1 client, or 1 oxygen and 2 clients, etc. So, right from the start, you need to have a strategy on what to take and how to split it between your guides. Read the rest of this entry »
Tags: board game news, Board Games, board gaming, Essen, K2, Mount Everest, Rebel.pl, Spiel 13, Spiel 2013
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Posted by James (admin) on May 22nd, 2014
Splendor is a light, fast game of constant, small decisions. Overall, it’s a race to be the first player to score 15 Victory Points (VPs) by buying development cards using the 5 different coloured currencies (gems).
Each development card is a colour and each card shows its cost as well as how many VPs it is worth. Each card you purchase gives a permanent reduction on your future purchases; for example, a card costing 2 red gems and 3 green gems would only cost 2 red and 1 green if a player had already bought 2 green cards. As a result, players’ purchasing power increases as the game unfolds.
The game mechanic of discounting future purchases means that every card you buy is potentially useful and means each player has a slightly different view of the game because the costs of the cards on display become different for each player. Also, whilst gaining VPs is slow to start, with as players purchase the cheap (bottom row) cards usually worth no VPs, the game accelerates as players’ purchasing power increases and they can more regularly buy the expensive (top row) cards worth higher amounts of VPs. (Players can also score VPs by gaining noble tiles which are awarded as soon as a player has bought enough different coloured cards as shown on the tiles.) Read the rest of this entry »
Tags: board game news, Board Games, board gaming, SdJ, Space Cowboys, Spiel des Jahres, Splendor
Posted in Board Game Review, Board Games, Splendor | No Comments »
Posted by James (admin) on May 21st, 2014
The Spiel des Jahres nominations were announced this week. I have added a page for the SdJ with the details of the games as well as links to reviews of the games: SdJ 2014 page.
The winners will be announced on July 14th.
Tags: Amerigo, board game news, Board Games, board gaming, Camel Up, Concept, Concordia, Istanbul, Rokoko, Russian Railroads, Spiel des Jahres, Splendor
Posted in Amerigo, Board Games, Camel Up, Concept, Concordia, Istanbul, Rokoko, Russian Railroads, Splendor | No Comments »
Posted by James (admin) on May 20th, 2014
Camel Up is a simple game so it is surprising how much interaction there is and how lively it can be. During the game, camels move around a simple circuit; however, players do not own a specific camel as you may expect. Instead, players take actions which can move the camels as well as try to predict which camel will win the current round, as well as the overall race. The winner is the player with the most money (Egyptian Pounds, or EPs) at the end of the game.
Players take turns by performing one of 4 actions which are:
1. Move a camel
The player drops 1 dice out of the pyramid and moves the matching coloured camel that number of spaces forwards along the track. (There are 5 dice – one for each camel each with values 1 to 3 – more about the pyramid later.) If camels are moved to space occupied by camels they are stacked on top of those already there. When camels move, they carry any other camels already on top of them along with them too. This action earns the player 1 EP. (The dice only get placed back in the pyramid after all 5 have come out which and this ends the round.)
2. Place/Move their desert tile on the race track
This tile earns 1 EP for its owner each time a camel lands on it, plus it moves that camel forwards 1 space if the tile is oasis side-up, or backwards 1 space if the tile is mirage side-up. Read the rest of this entry »
Tags: board game news, Board Games, board gaming, Camel Up, Eggertspiele, Pegasus Spiele, SdJ, Spiel des Jahres
Posted in Board Game Review, Board Games, Camel Up | 2 Comments »
Posted by James (admin) on April 17th, 2014
One of my favourite board games ever is Oregon (which was the game the designers of Rattus made before Rattus). So, after many Rattus expansions, I was very excited when the Bergs announced a new, original game called Packet Row with a very interesting game mechanic.
The game is set in New York in 1842 and players are trading companies. The game board is comprised of 4 boards (Docks, Bank, Market and Guildhall) where the cards for each board are displayed. The primary method of earning money is by completing contracts (Guildhall cards) which can be fulfilled by having the goods (Market cards) and ship (Dock cards) shown on the contract. Money can also be gained from the bank (Bank cards), plus various other cards in all areas have some special effects too including some being worth victory points (VPs). At the end of the game, players add up their VPs from cards that show VPs, cash (divided by 10), and banker cards (if they have the most cash) – most VPs wins. This means cash is vital because most cards cost money, and cards can earn you more money, VPs and special abilities.
Gameplay is simple and fast as each player may gain up to 1 card during a round. So far this is all straight forwards but it is how the cards are gained that is the interesting heart of Packet Row. Each round, one player is the lead player (the harbour master) and they select one of the 4 boards. All players then take turns choosing to either take one of the cards from this board or pass. The harbour master is the last player to choose – if the harbor master takes a card then the round ends and any player(s) who passed get nothing. If the harbour master doesn’t take a card, then the harbour master chooses another board and all players who have not yet taken a card this round have the same choice again – take a card from this board or pass. Read the rest of this entry »
Tags: board game news, Board Games, board gaming, Essen, Oregon, Packet Row, Rattus, Spiel 13, Spiel 2013, White Goblin Games
Posted in Board Game Review, Board Games, Essen Spiel 13, Packet Row, Spiel 2013 | No Comments »