Archive for the 'Neuroshima Hex' Category

Review: Neuroshima Hex Puzzle (iPhone)

Posted by James (admin) on 20th May 2011

Neuroshima Hex on iPhone is a quick-playing, well-executed version of the board game on iPhone.  Taking it one step further, the same developer (Big Daddy’s Creations) has released a puzzle version of Neuroshima Hex called Neuroshima Hex Puzzle.

Neuroshima Hex Puzzle contains 100 different puzzles to solve.  In each puzzle, players are given one turn to solve a situation.  Therefore, players get 3 tiles and they must place just 2 of these so that their base has more hit points left compared to all their enemies after the turn has been executed.  So, it plays exactly the same as the main game but is a series of 100 single-turn scenarios as opposed to full games.

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On The Radar: Neuroshima Hex Puzzle (iPhone)

Posted by James (admin) on 22nd February 2011

Neuroshima Hex on iPhone is a quick-playing well-executed game on iPhone  So, it’s great to see that the same developer (Big Daddy’s Creations) is releasing a puzzle version of the game in March 2011.

Neuroshima Hex Puzzle will contain 100 different puzzles to solve.  I think it sounds like a great idea as it’ll add a new way to play and I do like a good puzzle game especially if it uses a board game.  The iPhone Carcassonne solitaire mode was like a puzzle-mode and worked really well.  So, I’m looking forwards to this.  See the official site for more details.

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Review: Neuroshima Hex (iPhone)

Posted by James (admin) on 26th September 2010

I was interested in Neuroshima Hex when it was released at Spiel a few years ago.  However, I didn’t get a chance to play it then, or since, so I was pleased to see it released on iPhone so I could finally give it a go.

THE GAME
Neuroshima Hex is a 2-4 player combat game using hex tiles on a relatively small hex grid.  Each turn, players draw 3 random tiles, discards 1 and play the other 2 tiles.  Some tiles have immediate effects, like grenades and push-backs, so aren’t placed on the board; however, the majority are units which do get placed on the board.  Some units can attack enemies (ranged and melee) and icons on the tiles edges show in which directions they will attack – the player chooses which direction they face when placing them.  Some other units boost the performance of some neighbouring units. Read the rest of this entry »

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