Archive for the 'Viticulture' Category

On The Radar: Euphoria (Kickstarter)

Posted by James (admin) on 7th June 2013

Euphoria coverSome months ago, I posted about the wine-making game Viticulture which was being Kickstarted (and I will be reviewing that soon).  The same designers at StoneMayer Games are Kickstarting their new game at the moment called Euphoria.

Euphoria is set in a dystopian future and is a game of worker placement.  Workers are dice whose values are set by rolling them when you gain them or retrieve them from the board.  High value dice can be handy because some locations give a benefit based on the sum of the workers there; however, the numbers represent the worker’s knowledge of the world around them and too much knowledge on your workers who aren’t currently placed means they become too aware of their reality and run away.

On their turn, players can either place workers (one at a time, or more if the workers have matching values) or they can remove workers, but never both.  Placing workers allows players to use various actions which usually earn resources or allow a player to spend resources to gain things like workers, etc.

However, there are a few different types of area where workers can be placed.  For example, in some areas, workers don’t get returned to their owner until another worker is placed on the same area (which makes me think there may be opportunities to return a worker to another player specifically to try and cause them to run away if that player has several high-value, unplaced workers already).  Another example is that some areas can have any number of workers present on them and the benefit gained from placing a worker there is based on the total sum of the workers’ values.  These sound like nice additions to the usual worker placement mechanic. Read the rest of this entry »

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On The Radar: Viticulture

Posted by James (admin) on 10th September 2012

There were a few wine-making games released a couple of years ago and I noticed a new intriguing one called Viticulture on Kickstarter at the moment.  The reason it has intrigued me is because it combines several game mechanics that I like in other games.

During the game players are trying to make the best wineries from their meagre beginnings.  Turn order is decided by players claiming different positions and each position gives a benefit – the later the position the better the benefit.  This is similar to the turn order system in Fresco (where the best part of the game was deciding what time to get up as that determined turn order as well as other limits like market prices, happiness of workers, etc. for you for that turn).  Last Will uses a similar system too.

Viticulture is a worker placement game and mentions Stone Age (one my most favourite games) as an influence too.  One interesting aspect is that players perform a rounds worker placement (for the summer actions) resolving the actions as they go, and then perform rounds of worker placement (for the winter actions) with their remaining workers, so workers don’t get returned until the end of the winter actions.  There are more action places for more players (so it scales up to 6 players) and, intriguingly, some of the action spaces (for the same action) give better effects so they’re not all quite equal.  Actions cover buying vines, harvesting, giving tours (for cash), training new workers, fulfilling wine orders, etc. Read the rest of this entry »

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