Review: Packet Row

Posted by James (admin) on 17th April 2014

Packet Row gameOne of my favourite board games ever is Oregon (which was the game the designers of Rattus made before Rattus).  So, after many Rattus expansions, I was very excited when the Bergs announced a new, original game called Packet Row with a very interesting game mechanic.

The game is set in New York in 1842 and players are trading companies. The game board is comprised of 4 boards (Docks, Bank, Market and Guildhall) where the cards for each board are displayed.  The primary method of earning money is by completing contracts (Guildhall cards) which can be fulfilled by having the goods (Market cards) and ship (Dock cards) shown on the contract.  Money can also be gained from the bank (Bank cards), plus various other cards in all areas have some special effects too including some being worth victory points (VPs).  At the end of the game, players add up their VPs from cards that show VPs, cash (divided by 10), and banker cards (if they have the most cash) – most VPs wins.  This means cash is vital because most cards cost money, and cards can earn you more money, VPs and special abilities.

Gameplay is simple and fast as each player may gain up to 1 card during a round.  So far this is all straight forwards but it is how the cards are gained that is the interesting heart of Packet Row.  Each round, one player is the lead player (the harbour master) and they select one of the 4 boards.  All players then take turns choosing to either take one of the cards from this board or pass.  The harbour master is the last player to choose – if the harbor master takes a card then the round ends and any player(s) who passed get nothing.  If the harbour master doesn’t take a card, then the harbour master chooses another board and all players who have not yet taken a card this round have the same choice again – take a card from this board or pass. Read the rest of this entry »

Tags: , , , , , , , , ,
Posted in Board Game Review, Board Games, Essen Spiel 13, Packet Row, Spiel 2013 | No Comments »

Review: Artifact

Posted by James (admin) on 7th February 2014

Artifact gameArtifact is a worker placement game with a difference as players place a common set of action markers which are limited in number and the cost of using them varies.

THE GAME
Players are archaeologists digging up artifacts, shipping them home and putting on exhibitions (after all, as Indy taught us, ‘they belong in a museum’).  Players primarily score victory points (VPs) at game end by gaining museum exhibition tiles and having cash.  The final round is triggered by one of 4 different events such as finishing the 8th round, when one deck of artifact cards runs out, etc.

Actions
During a round, players take turns performing either 1 or 2 actions.  If a player passes, they can not perform any more normal actions that round (although they can perform a special action on their turn).  All players start each round with 6 wooden action markers and there are 6 different types of these: ships, museums and 4 different colours of workers (one for each continent).  The board has a track for each type of action marker and each space on these tracks shows a cost (going from from 5 down 1). Read the rest of this entry »

Tags: , , , , , , , , ,
Posted in Artifact, Board Game Review, Board Games, Essen Spiel 13, Spiel 2013 | No Comments »

Review: Rattus Cartus

Posted by James (admin) on 31st May 2013

Rattus Cartus gameRattus Cartus is a card game set in the world of medieval plague as is its sibling game, Rattus.  It should make it clear that Rattus Cartus is not a card game version of the original Rattus game as, whilst is uses the same theme and art style, it has its own game mechanics.

The goal is to earn the most victory points (VPs).  At the end of the game, players score VPs based on how much influence they have with each of the 6 different character classes (10 VPs for having the most, 5Vps for 2nd most, and 2 VPs for third most influence).  Some other VPs can be earned during the game too.

The game primarily comprises of character cards (6 types) and building cards (6 types each corresponding to a character).  During set-up 5 random character cards are laid out face-down – each card has 0-4 nuns on it – and these are called the ‘nun’ cards.  At the end of the game, any player who has more rats than the total number of nuns on these 5 cards is lost to the plague and automatically loses. Read the rest of this entry »

Tags: , , , , , ,
Posted in Board Game Review, Board Games, Essen Spiel 12, Rattus Cartus | No Comments »

Review: Singapore

Posted by James (admin) on 8th October 2012

Singapore is an interesting mix of tile-laying and economic/resource management.  Players are aiming to score the most victory points (VPs) which are earned through moving your worker(s) and using buildings.  The board consists of several sections which can be combined in many ways which gives some variety in replay.  Most squares on each board section show the cost of building on that square (£1-£4) .  At the start of the game, there are 4 neutral buildings – every round players build one building and connect them to neighbouring buildings.

Players start with some money, 5 VPs and one worker.  At the start of each round, a number of buildings are revealed (equal to the number of players plus one).  Then, the player in last place takes one coloured marker from each player and places them on vacant lots that neighbour any existing buildings.  These markers show where each player will build a building that round and the cost on the square dictates how much it will cost them.

Starting with the player in last place (and then going clockwise), players select one of the available buildings and pay the cost to build it on their marked square (leaving their coloured marker on it to show they own it).  If a player can not afford the building cost, they must exchange 1 VP for £2 until they can (or they get the building for free if they have no cash and no VPs).

Read the rest of this entry »

Tags: , , , , ,
Posted in Board Game Review, Board Games, Singapore | 4 Comments »

Six White Goblin Essen Releases

Posted by James (admin) on 25th August 2011

I just saw the new games that White Goblin Games will be releasing at Essen in Germany in October.  These are looking really good.  They’ve also just started taking pre-orders too.

Lost Temple

A game based on the excellent Citadels but this time it’s a race game to be the first one to the temple to plunder its treasures.

In Citadels, players select a role/character from a fixed set and pass the rest to the next player to make their choice. Figuring out which role each player has probably selected is a big part of the game as some characters foil others and no-one knows who picked which character until everyone has chosen for that round. Not sure how much of this is in Lost Temple but it sounds very interesting as Citadels is a classic.

Plays 2-8 players too.

 

Panic Station

This game really interests me as it’s like the movie The Thing with a single player who has been taken over by an alien amongst lots of uninfected players; however, the infection can spread so the infected players start to increase.  Each player controls an android and a human trying to stop the evil aliens – well, unless they;re already evil aliens.

The reason this interests me so much is that I actually have game design notes going back some years with the exact same premise, so I’m very interested to see how this game compares.

Plays 4-6

 

Read the rest of this entry »

Tags: , , , , , , , , , , , ,
Posted in Board Games, Dragon's Gold, Essen Spiel 11, Lost Temple, On the Radar, Panic Station, Rattus, Rattus: Africanus, Revolver, Singapore | No Comments »