Archive for the 'K2' Category

Spiel 2013 Preview: Mount Everest

Posted by James (admin) on 19th October 2013

Mount Everest board

Mount Everest is a new game by the designer of K2 which is a great game and you can read my review of K2 for more details.

The rules of Mount Everest are very similar to K2 with some additions.  Rather than moving your 2 mountaineers up and down the mountain, you move 2 guides who are taking mountaineers and tourists up and down the mountain.

Your guides can carry equipment with them like a camp and/or oxygen, but this comes at the cost of taking more mountaineers and tourists with them (and it’s those that can earn you points).  Players score points for the clients (mountaineers and tourists) they manage to get to the top (but lose points if they die anywhere on the way up or down).  The tourists are worth more points, if they make it to the summit, but are less acclimatised so are more difficult to get there.  The player with most points after 18 days wins.

As in K2, players have a hand of 6 cards and they get to select 3 cards to use each round.  Players simultaneously reveal their cards and the player who is moving furthest must take one of the 3 face-up risk tokens (which can reduce what you can do in a round).

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Posted in Board Games, Essen Spiel 13, K2, Mount Everest, Preview, Spiel 2013 | No Comments »

Review: K2

Posted by James (admin) on 1st February 2013

As you would expect, K2 is a game about climbing the mountain K2.  Players each have two climber meeples and score points based on how high their climbers reach; however, any climbers that perish only score 1 point no matter how they had ascended.

Each player has an identical set of 18 cards and each turn they pick 3 of the 6 cards from their hand.  Cards can be climbing cards (values range from 1 to 3) or acclimatisation cards (used to increase your climbers’ health).

Once selected, all players reveal their 3 cards simultaneously.  The player with the highest climbing total must take one of the 3 face-up risk tokens.  These tokens range in value from 0 to 2 and the player must pay that cost with movement points, acclimatisation points, or their climbers’ health.   A new token is revealed to make a total of 3 for the next round.

On their turn, players allocate each of their 3 cards to either of their climbers to move them, pitch a tent, or increase their health.  If a climber’s health goes above 6, it always goes down to 6 at the end of each turn, which adds a nice limit so climbers are never too far from the chance of perishing.

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Posted in Board Game Review, Board Games, K2 | 2 Comments »