Archive for the 'Ginkgopolis' Category

Review: Ginkgopolis

Posted by James (admin) on 13th November 2012

Ginkgopolis is by one of the designers I really like – Xavier Georges (Carson City, Royal Palace, Troyes and Tournay).  Ginkgopolis is a game with the theme of futuristic, city building.  As with many of Georges’ games, the game mechanic is a bit unusual (it’s actually relatively simple, although it may not seem so at first).  As a result, I felt it important to explain the gameplay quite clearly (so please excuse the length of this review) because a brief outline would offer little insight.

GAME
At the start of the game, there are 9 building tiles in a 3×3 grid – 3 red, 3 yellow and 3 blue buildings with values 1, 2 and 3 – surrounded by lettered discs A-L.  The initial card deck contains cards for each letter and each of the 9 starting buildings.  P
layers start with some resources (cubes) of their own colour and some building tiles.  During the game, the players will add building tiles to the 3×3 grid (on the outside as well as laying new tiles on top of existing ones).  Players score victory points (VPs) when placing some tiles, and at game end for controlling areas plus bonus VPs based on cards they own. The player with the most VPs at the end of the game wins. Read the rest of this entry »

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And the winner of the Ginkgopolis competition is…

Posted by James (admin) on 23rd October 2012

I am very pleased to announce that the winner of 4th annual game giveaway is: Suzan from the Netherlands!  Congratulations to Suzan who will soon receive the copy of Xavier Georges’ Ginkgopolis by Z-Man Games.

If you want to see the answers to the quiz, these are now on the competition page.  Commiserations to all the other entrants who did not win.

The competition may have finished, but I have some exciting news of a new competition coming in the next week or two, so stay tuned.

In the meantime, reviews of the latest Spiel releases will begin in the next day or two.

James.

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WIN GINKGOPOLIS in the 4th Annual Game Giveaway!

Posted by James (admin) on 14th October 2012

I am very pleased to announce that I am holding my 4th annual game giveaway where I give away one of the new releases from Spiel 2012 which starts in just 5 days time.

This year you can win a copy of Ginkgopolis by Xavier Georges (Carson City, Royal Palace, Troyes and Tournay) kindly provided by Z-Man Games.

Visit the competition page for more details on how to enter, and good luck.

 

 

 

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On The Radar: Ginkgopolis

Posted by James (admin) on 14th October 2012

Xavier Georges is one of the designers I really like and it’s good to see he has a new game this year called Ginkgopolis.  Carson City, Royal Palace, Troyes and Tournay.

Ginkgopolis is a game of futuristic city building.  On their turn, players simultaneously select a card from the 4 cards in their hand.  At the end of each round, they will then pass the remaining 3 cards to their neighbour who adds one new card to make a total of 4, and they will select from those on their next turn.  That sounds like an interesting card mechanic – sort of like 7 Wonders but continual.

After choosing cards, players resolve their card (which are red, yellow or blue and numbered so each card matches a building).  There are three possibilities:

  1. Gain Resources/Tiles/VPs
    Playing a card on its own gains the player resources (their own markers), tiles or VPs (determined by their colour).  The amount is based on the height of the matching building (plus bonuses based on items you already gained).
  2. Build New Building
    If the player plays a building tile with their card, they place the new tile where the matching letter is (moving the letter outwards) plus gain any bonuses based on items already gained too.  The player places one of their resources (markers) on the building to show their ownership (but this can change during the game).  The card matching the new building is added to the draw deck too.
  3. Develop Existing Building
    If the player plays a building tile with their card, they can add the tile to the top of the building shown on the card.  The player takes control of the building so they place their marker on it and return any current owner’s markers (for which they get 1VP each) Read the rest of this entry »

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