Archive for the 'Aquasphere' Category

Spiel 2014 Preview: Aquasphere

Posted by James (admin) on 19th August 2014

Aquasphere game close-upThose of you that have read my blog for a while will know I’m always interested in Stefan Feld’s games as I like how he uses interesting game mechanics.  One of his releases this year is Aquasphere which is on the complex end of the scale.

If you see a picture of it, the game looks incredibly complicated but it’s actually relatively simple as far as the mechanics go – it will be working out how to make best use of your actions (as well as doing so whilst other players get in the way) that will be the trickiest part.

The game is set in an underwater base comprised of 6 sectors which each have 7 coloured sections (1 for each type of action).  Each player has an engineer who programs their bots, bots that carry out pre-programmed actions, a scientist who determines where the bots carry out their actions, and some submarines.  Each player has a player board where their bots and subs are placed, as well as a lab which is where their items are stored (with strict limits).  On your turn, you either program one of your bots, carry out an action with a programmed bot, or pass. Read the rest of this entry »

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