Archive for the 'Legacy' Category

Review: Legacy

Posted by James (admin) on 10th April 2014

The Legacy - Game

Legacy (or Legacy: Testament of Duke de Crecy to give it its full name) is a very innovative game where players try to create the most successful 18th century family starting with a single family member.  Each round, players use their actions so that the current generation can get married, have children, buy mansions, start business ventures, arrange marriages for their children, etc.  After a fixed number of rounds, the children grow up, any arranged marriages take place, and they become the current generation.  Players then use actions for this new generation to get married, have children, etc.  After the 3rd generation’s actions, the game ends and the player with the most points (Honour) wins.

Each player has an income track which earns cash each round, and a prestige track which earns Honour each generation.  Players also earn Honour for having children, fulfilling objectives on their Patron card, fulfilling missions, as well as from friends marrying into the family, acquiring titles, etc.  Plus, players must constantly manage their cash and friends – Friends are cards in a player’s hand each showing their sex, nationality, occupation, benefit when married into your family, and marriage cost (some generate cash as they come with a dowry).  Read the rest of this entry »

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Posted in Board Game Review, Board Games, Essen Spiel 13, Legacy, Spiel 2013 | 4 Comments »

Spiel 2013 Preview: Legacy

Posted by James (admin) on 15th October 2013

The Legacy box

Legacy: Testament of Duke de Crecy is a game where players create a family tree and try to create the family with the most honour.  The game looks innovative as players grow their family tree by placing cards in a tree-hierarchy.  Each player starts with a couple who can have children who then get married, have children, buy mansions, and so on.  In each round, the gameplay is focused on the latest generation of family members.  So, children born from a generation in one round grow-up and become the focus of the actions of the next round, having their own children, etc.

The heart of the gameplay is a worker-placement game.  Players place action markers on their own personal actions (marry, have children, socialise, ask friends for money) and on action areas on the main board which any one player can use but these are first-come, first-served (acquire title, hire fertility doctor, buy mansion, initiate venture, undertake mission, and contribute to community).

Having children is important but these children also need to marry so they can have children too.  When a family member marries, the player places one of the friend cards from their hand to create the couple, receives a dowry (or pays for the wedding), executes any effects of the new family member (like gaining income, friends, etc.) and then places a child beneath them too.  (Yes, these newlyweds don’t hang around.)  You can even arrange marriages before the children grow-up. Read the rest of this entry »

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Posted in Board Games, Essen Spiel 13, Legacy, Preview, Spiel 2013 | No Comments »