Archive for the 'Egizia' Category

Review: Egizia

Posted by James (admin) on 27th July 2010

Egizia was a game on my list to check out at Essen in 2009.  I would even have taken a punt and bought it without playing it first but the text on the cards was in German.  So, I played it soon as I had a chance a couple of weeks ago when the English language version was released.

Set in Ancient Egypt, players try to gain as many victory points (VPs) as possible over 5 rounds.  Each player has 8 ships and, in turn order (the player with fewest VPs goes first), players place their ships one at a time on spaces along the Nile following two important rules: first, only one ship can be placed on each space and, second, a player can not place a new ship upstream of any of their ships that they have already placed.

There are two main types of spaces along the Nile.  On one side are fixed spaces that offer the same benefits every round (improving construction crews, changing the weather and improving the player’s stone/grain markets – all explained later) plus there are 3 sets of building spaces where the player needs to have a ship if they want an opportunity to build monuments later in the round.  On the other side of the Nile, there are spaces whose benefits are determined by cards placed on each space at the start of each round (which increase as the game progresses).  The cards offer benefits that can be permanent, immediate use, or held for later use.  These benefits range from the simple (extra quarries or fields, one-off food bonuses, temporary construction crew strength boosts, bonus VPs, etc.) to more unusual abilities (place a ship on a space already occupied by another player, place two ships in a row, keep 2 Sphinx cards (explained later), take an unclaimed card at the end of the round, etc.) Read the rest of this entry »

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