Archive for the 'Tokaido' Category

Review: Tokaido

Posted by James (admin) on 26th October 2012

In Tokaido, players are travelling along a road visiting villages, seeing great vistas, visiting temples, staying at inns,etc. in order to earn victory points (VPs).  The player with the most VPs at the end of the game wins.

Players move along the road from left to right.  On their turn, they can go to any empty space ahead of them (up to the next inn where they must wait for any other travelers to catch-up).  Spaces at each location are limited (usually one or two spaces) so a player may not be able to visit a location if it is currently full of other travelers.  This is very important because a player can never move backwards along the road.

So, you can rush ahead to ensure you land at a location you want to, but at the cost of never being able to visit any of the skipped locations on your way there.  However, moving slowly means opponents may move into the locations you will want to so they could be full when it is your turn and you have to pass them by. The player who is furthest back is the player who moves next – so it’s not wise to move too far ahead of this last player as it will allow them to land on every location between themselves and the next player. Read the rest of this entry »

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Posted in Board Game Review, Board Games, Essen Spiel 12, Tokaido | 3 Comments »

On the Radar: New Games at Essen 2012: Part 2

Posted by James (admin) on 31st August 2012

Here are some more games for Essen that have caught my attention:

Libertalia (Paolo Mori / Marabunta)
Vasco de Gama is an excellent game so I was intrigued to see what Libertalia was like as it’s by the same designer.  Players blind bid cards to win tokens which determine victory points.  Each player has the same deck of cards to bid with but a random set is drawn for each round by one player and the other players use the same mix of cards – so the players’ hands are the same each round.
Check out more info here:

Tokaido (Bazua / FunForge)
It looks clean and simple, and sounds like it will play the same too.  Players move along a straight road and can rush ahead to secure places before other do, but at the expense of missing out other locations where points could be earned.  Reminds me a bit of the worker placement in Egizia (which was really good).  Also, I’ve always been impressed with FunForge’s production quality.
Check out more info here:

Lyssan (Thornhenge)
This game got my attention when it was on Kickstarter last year.  Sadly, I never managed to get to play the print-and-play version, but the game sounds simple but with meat to it.  Players place knights, nobles, priests, etc. to try and achieve their objectives.
Check out more info here:

Milestones (Stefan Dorra / Eggertspiele)
Intriguing game mechanic of rondel-style play mixed with building and resources.  The rondels are the players’ boards and these change during the game as the player builds locations and others disappear as the player completes circuits.  So, a little element of the excellent Village in there too.
Check out more info here:

Expedition (White Goblin)
Intriguing mixture of game mechanics combining area control, bidding, and card combination as players travel from stop-to-stop along the Congo River in 1884.  Seems to be all about using the right character at the right location with the right additional support cards.
Check out more info here:

Maharani (Wolfgang Panning / Queen Games)
A game by the designer of Fresco which looks to combine area control, but with some other mechanisms too.  Looks clean and simple – hopefully has some good decisions although I’m not sure how deep it is yet.  Nice friendly theme of tiling the floor of the Taj Mahal.
Check out more info here:


More new releases for Essen to come.  I’ve combined all the games on my radar for Spiel on the Essen 2012 page.

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Posted in Board Games, Expedition, Lyssan, Maharani, Milestones, On the Radar, Tokaido | No Comments »