Spiel 2014 Preview: Grog Island
Posted by James (admin) on 10th October 2014
Grog Island is a bidding game but with a healthy amount of different elements riding on the bids so it sounds interesting. It is designed by Michael Reineck whose games include Cuba, Santiago de Cuba, and Palastgeflüster.
Each round 5 coloured dice are rolled and players take turns using these dice to make increasing bids. A player can select any combination of the rolled dice and their total bid is equal to the total of the values of the dice they have used. If a player doesn’t want to increase the bid they can pass, and they get a reward for passing too.
The board shows 5 coloured peninsulas with buildings on them (which players will claim during the game) and there is a ship is next to each peninsula (although the ships move around during the game).
The last player remaining in a round wins the bid, pays the value in coins, and receives a benefit for each dice used in the bid (which must be placed in descending value order). The player can claim a building on the peninsula that matches the colour of the first dice and the second dice in the bid. They gain a pirate point for the 3rd and 5th dice (regardless of colour), and locks off a building on the peninsula matching the 4th dice. Players only get rewards for dice used in the winning bid so won’t get all the rewards if all the dice weren’t used.
A player who passes gets 1 goods tile for each dice used in the current bid (as each colour dice matches a colour of good). Also, the player gets to trade with 1 of the ships on the board (allowing them to discard goods tiles that match the colour of the peninsula where the ship is located for the reward shown on the ship). Also, a player can claim a building on the peninsula next to the ship by spending enough tiles of the matching colour. Read the rest of this entry »
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