Archive for the 'Desperados' Category

Review: Desperados

Posted by James (admin) on 20th November 2012

In Desperados, one player is the marshal trying to protect the Wild West from the other players who are all outlaws working together to rob banks, fix poker games and hold-up stage coaches.  If the outlaws can gather a total of $4,000 for each outlaw player after 5 rounds, the outlaws win.

The gameplay uses an interesting hidden-movement game mechanic as the outlaws try to move to where the sheriffs and marshal are not located so they can steal money and avoid being arrested.  (I’ll explain the game mechanic in a bit of detail as it’s the core of the game – it’s actually simple but requires careful explanation.)

GAMEPLAY
The board shows various towns and cities connected by roads – towns have poker game tiles (worth $300-$600), cities have bank tiles (worth $500-$3,200), and stagecoaches move to towns and cities along pre-determined routes (worth $800-$1,200 when robbed).  Note that the tiles are random and values hidden so outlaws don’t know exactly what they’re worth.

Wooden figures on the board (meeple) show the locations of each outlaw, the marshal and the sheriffs (1 sheriff per outlaw player).  Each outlaw and marshal player has a deck of cards: 1 card showing each town/city plus 1 saloon card.  Each of the 5 rounds is split into a planning phase followed by an evaluation phase. Read the rest of this entry »

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Posted in Board Game Review, Board Games, Desperados, Essen Spiel 12 | 2 Comments »

On The Radar: New Games at Essen 2012: Part 5

Posted by James (admin) on 18th September 2012

Couple of new games that have taken my interest recently.  (I’ve combined all the Spiel games on my radar on my Essen 2012 page too.)

Desperados (Argentum Verlag)
I like Argentum Verlag as they have released the extremely funny and backstabby Lifeboats as well as the excellent eurogame Hansa Teutonica.  This year it’s the Wild West and the game is Desperados.  All the players but one are the villains working together against the player who is the marshal and controls the sheriffs.  The players move their villains using a secret movement system by laying location cards face-down – this includes the marshal player too.  That element reminds me how Dracula moves in Fury of Dracula.

When 5 moves have been ‘programmed’, they get resolved.  An outlaw player in the same location as a marshal gets arrested, is in jail for the remainder of the round, and losses that location card for the rest of the game.  If there are more outlaw players at a location than sheriffs then they can fix a poker game, rob a bank or hold-up a stage coach if there is one.  The two stage coaches move along pre-programmed routes.  The outlaw players win if they net $4,000 per player or more.  I’m not sure about the win condition as it sounds a bit plain; however, Desperados sounds like a great mix and is definitely one I want to try.  The rules are online on their web site.
Check out the details and rules at Argentum Verlag’s web site: bga.me/desperados

Crash’em (Wacky Works)
A demolition derby game with players programming moves in a similar way to RoboRally but only programming 3 moves ahead.  I always liked the idea of RoboRally but the execution was always a bit disappointing as it took so long to resolve the moves and any one hiccup (like being pushed by an opponent) could destroy your race.  However, Crash’em only has 3 programmed moves each move, which should make it more controllable, plus the whole idea is to bash into people (rather than RoboRally being a race requiring accuracy) so should be much more suited to this type of gameplay.  No rules out yet but it’s another one I want to try out.

 

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Posted in Board Games, Crash'em, Desperados, Essen Spiel 12, On the Radar | No Comments »