Archive for the 'Luchador' Category

Luchador Mexican Wrestling Dice – Round 2

Posted by James (admin) on 29th May 2014

LuchadorLast year, blogger turned designer (and all-round good guy) Mark Rivera created a game called “Luchador! Mexican Wrestling Dice!” – a fast-paced, dice-rolling-fest.  It’s a fun and fast game as you try to (literally) beat your opponent’s wrestler before they beat yours.  The game finished #26 in the Boardgamegeek Buzz list at Spiel 2013 in Essen.

Now, Mark has launched a new version of the game on Kickstarter with more contents than the original and it even contains a 3D wrestling ring which looks neat.

There is also an option to purchase a pack which will upgrade your 1st version game to the 2nd edition.  (It’s a shame more revised versions of existing games don’t allow you to buy the parts required to upgrade it – yes, I’m looking at you Arkham Horror: Curse of the Dark Pharaoh.)

As I said in my Spiel 2013 Preview: “Luchador is a light, quick, dice-rolling game that is a fun filler, especially if you act it up.”

For more info, check out the Luchador Kickstarter page which ends on June 18th 2014.


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Spiel 2013 Preview: Luchador

Posted by James (admin) on 19th October 2013

Luchador game

Luchador Mexican Wrestling Dice is a game by Mark Rivera who write the Boardgames in Blighty blog.  I was fortunate to get to try out Luchador a few months ago.  The game can be played one-on-one or played as a 2-v-2 tag team.

Both wrestlers roll their dice simultaneously and compare.  Some results reduce their opponent’s energy, some block incoming blows, some counter (reverse incoming blows), and some results are attempts to pin the opponent.  If a player does enough hits  they can choose to roll the Luchador dice and perform one of their signature moves (unique to each wrestler) for a more impressive and damaging result; however, using the Luchador dice  is a risk and could go wrong.

If an opponent has lost enough energy, pin results let you roll the special pin dice.  If this is successful, the pinned opponent has 3 rolls of their dice (a count of three) with which to escape the pin.  If they fail, they lose the match and it’s game over. Read the rest of this entry »

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