Archive for the 'Mauna Kea' Category

Review: Mauna Kea

Posted by James (admin) on 12th December 2013

Mauna Kea gameMauna Kea is a game about explorers fleeing from an erupting volcano.  This is not a co-operative game so players will be stepping over each other to take the boats along with as many artifacts as they can with them.

THE GAME
The board starts with many blank areas and the landscape will get filled in during the game.  Landscape tiles (which get drawn from a bag) display 4 smaller squares which can each be of a different terrain type, plus each tile shows a number of movement points too.

Each turn, a player draws tiles from the bag until they have a total of 5 or more movement points.  On their turn, players must use their tiles either for movement points to move their explorers, or for placing on blank areas of the board to reveal the landscape.  Tiles with lava don’t count towards the player’s tiles and are immediately added to the matching lava flow (there are 4 different flows from the central volcano) and an arrow shows the direction too.  Sometimes the lava flows split too.

Moving through water spaces costs more movement points than moving through jungle areas, and spaces containing mountains and lava block movement.

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Spiel 2013 Preview: Mauna Kea

Posted by James (admin) on 7th October 2013

Mauna Kea gameMauna Kea is a game about explorers fleeing from an erupting volcano.  This is not a co-operative game so players will be stepping over each other to reach the boats taking all the artifact they can with them.

During the game, players place tiles on the board to reveal the landscape.  Each tile without lava displays 4 smaller squares and these may contain artifacts (there are 17 white, 7 grey, and 1 black artifact in the game).  Some squares contain mountains which blocked movement.  Tiles with lava are added to the matching lava flow (there are 4 different flows) and an arrow shows the direction too.  Sometimes the lava flows split too.

The core game mechanic looks interesting as players have a few tiles in their hand.  On their turn, a player must play all of their tiles.  Tiles can either be placed on the board or they can be spent to earn movement points which the player then uses to move their explorers.  Each lava tiles shows on it how many movement points it is worth.  So, players will need to balance revealing new areas (thereby, hopefully, making a safe and beneficial pathway) and moving towards safety.  This definitely appeals to me as I do like multi-use items which the player can choose how to use them. Read the rest of this entry »

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