Archive for the 'Abyss' Category

Spiel 2014 Preview: Abyss

Posted by James (admin) on 13th August 2014

Abyss game set-upBruno Cathala has a been a busy guy this year as Abyss is yet another game co-designed by him – this time with Charles Chevallier.

The goal of the game is to be crowned King of Abyss by having the most Influence Points (IPs) at the end of the game.  Abyss is a stunning-looking, fantasy world set deep beneath the sea.  During their turn, a player can do one of 3 actions: Explore, Request Support from the Council, or Recruit a Lord.

If the current player chooses the Explore action, they draw a card (could be an ally or a monster) and place it on the exploration track.  If it’s an ally, each player in turn has a chance to buy the ally with pearls (giving them to the current player).  Each player can only buy one ally during the current player’s turn, and each ally purchased increases the price of the next one.  If no other player buys the ally, the current player can choose to take it for free.  If the card is a monster, the current player can either immediately defeat it (earning various items based on how high the threat level is), or leave it on the exploration track which raises the threat level (which increases the gains from defeating a future monster).  If the current player did not take the ally, or defeat the monster, they draw another card and repeat the process.  When a player does take the ally or defeat the monster (and they must do that if the exploration track is full), their Exploration action ends and all the cards on the exploration track are placed in face-down stacks according to their type (in the Council area of the board). Read the rest of this entry »

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