Review: Pirates 2nd Edition: The Governor’s Daughter

Posted by James (admin) on April 12th, 2011

‘Pirates (2nd Edition): The Governor’s Daughter’ (which I’ll call Pirates from now on) was launched at Essen last year at the same time as ‘Merchants & Marauders’.  From reading the rules, Merchants & Marauders seemed like it would be the detailed game and Pirates would be a more simple Eurogame so they both interested me.

The Goal – In Pirates, players are racing to be the first to rescue the Governor’s Daughter who has been kidnapped by the Dread Pirate Roberts.  To save her, a player needs to obtain both parts of the map to Roberts’ island, then go there and either pay him 50 doubloons or intimidate him (with 30+ reputation).  Each player has their own character with a unique ability and, during the game, players can upgrade their ship’s battle strength and cargo capacity.  Also, players have a hand of up to 5 cards which can be battle cards (altering battle strength), missions cards (giving personal goals usually involving sailing to a space and fighting) and crew cards (such as +1 battle strength for the next round). Read the rest of this entry »

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Review: Khan

Posted by James (admin) on March 29th, 2011

Khan was released at Essen in October 2010 and I finally got my chance last night and it was worth the wait.  The setting is 1244 and each player is chasing out the existing 8 Mongol leaders in order to conquer more territory than their opponents.  Each player their own coloured set of counters representing their yurts (which are like large tents) and starts with some special action cards and a hand of 4 random cards.

The board shows various terrain areas with a river passing through some and the 8 Mongol leaders start on the board.  Next to the board are various Tetris-ish shaped tiles.  The goal is to place and own these to score points. Read the rest of this entry »

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Review: Prrrt

Posted by James (admin) on March 28th, 2011

Prrrt is a game by Bruno Cathala and Ludovic Maublanc – the same team that brought us the superb Mow (also by the same publisher and artist).  Prrrt definitely has a unique theme as players are aiming to take the least shame for farting in an enclosed space.  Yes, you read that right.

The game consists of 3 types of cards – shame, smell and location.  Each incident, a location is drawn which determines the direction of play and the starting number of shame cards.  The game ends when there has been at least 1 incident in each location (so from 5 to 9 incidents) and the player with the highest total value on their shame cards loses.

The game mechanics are quite unique so I need to explain them.  In each incident someone has farted and players take turns asking each other who did it.  To start, players are dealt 5 smell cards which make up their hand.  On a player’s turn (let’s say Player A), they turn to their neighbour (Player B) and ask if they farted.  If B says yes, then B takes the shame for the fart right away and receives all the current shame cards and that incident ends. Read the rest of this entry »

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Review: Mansions of Madness

Posted by James (admin) on March 22nd, 2011

For some time, I’ve wanted Fantasy Flight to do more Arkham Horror but not just expanding the already huge game.  So, the announcement of Mansions of Madness was great news.  If you’ve played ‘Betrayal at House on the Hill’ then think of ‘Mansions of Madness’ as ‘Betrayal at Arkham Horror on the Hill’ – which isn’t a bad thing at all.

Mansions of Madness pits one player (the Keeper) against up to 4 other players who are investigating strange goings on at the mansion (crypt, chapel, etc.)  The board is made up of room pieces whose layout is determined by the story (defined in the rules) that is being played.  The players don’t know the reason behind the weird happenings and it’s their job to uncover enough clues so that they understand how to defeat the evil that is at work.  The Keeper plays the role of the evil side – causing weird happenings, controlling the monsters, etc. – and their goal is to defeat the investigators. Read the rest of this entry »

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Posted in Arkham Horror, Board Game Review, Board Games, Mansions of Madness | 6 Comments »

Metagames launches bdg.ms

Posted by James (admin) on March 22nd, 2011

At last, it’s great to finally announce that I have launched bdg.ms.

bdg.ms is a link shortening service for all things boardgaming, but it’s also so much more…

  • bdg.ms shortens links and lets you choose the end part of your shortened link
  • bdg.ms lists all the shortened links so it’s a great way to find out the latest web site articles, blog posts and other boardgaming information that people are talking about online all in one place
  • You can follow the whole site or specific users via RSS, so as soon as a link is added, your RSS reader will deliver it to you

Anyone can use the site (if you want to shorten links you’ll need to register which is free and mainly to prevent spam).

I hope you will join me and support me in using bdg.ms Read the rest of this entry »

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A Quick Update

Posted by James (admin) on March 13th, 2011

New reviews will be online next week.  I’m about to launch the new boardgames community site I’ve been working on – hopefully tomorrow – so that will give me an opportunity to write-up some new reviews.

I had a day off from coding yesterday to attend the games day at Eclectic Games shop in Reading (UK) yesterday which featured games from Z-Man Games.  It was a day tournament where you get assigned to random games against random mixtures of players. I played Grimoire, Bridge Troll, Troyes and Skyline 3000.

I shall add reviews of Grimoire, Cave Troll and Skyline 3000 soon. I really enjoyed Skyline as it felt like Manhattan (one of my favourite games with 4 players) but with different challenges.  Bridge Troll was very interesting and I liked it although it took a while to get my head around how to get what I wanted.  Read the rest of this entry »

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Posted in Board Games, Bridge Troll, Games Session, Grimoire, Skyline 3000, Troyes | No Comments »

Reviews of New Releases – 14 March 2011

Posted by James (admin) on March 11th, 2011

Below are links to reviews of games that will be released in shops next week (in the UK):

Stronghold 


Reviewed: 28 Oct 2009

Please note that this is
the Valley Games release
and they have updated
the rules massively to
make them clear (as the
original rules were very
confusing).

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Reviews of New Releases – 7 March 2011

Posted by James (admin) on March 4th, 2011

Below are links to reviews of games that will be released in shops next week (in the UK):

Tikal II 

Tikal II
Reviewed: 29 Nov 2010

Dakota 

Dakota cover
Reviewed: 14 Nov 2010

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New Reviews Soon

Posted by James (admin) on March 3rd, 2011

I’ll be back to posting more reviews as usual next week.  I’ve been working hard to complete one of my projects this week.  I am (finally) aiming to use it to launch a new facility for boardgamers next week.

In the meantime:

  • Prrrt! (by the same guys that designed the excellent and funny Mow) arrived from Swissgames and I will be posting a review next week.
  • From reading the rules, Castles of Burgundy sounds like it could be very interesting.
  • Also, I read the rules to the new Junta game (using dice this time) and it sounds like it will capture some of the spirit of the original game’s deals and (humourously back-stabby) resource allocation with a short playing time.
  • Gold! on iPhone is a great quick game.
  • Big Daddy Creations (Neuroshima Hex iPhone) have just released images of their next iPhone conversion Army of Frogs.
  • Finally, Mansions of Madness arrived today and having to leave it in its box for now is, ironically, driving me crazy.

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On The Radar: Principato

Posted by James (admin) on February 24th, 2011

Principato is a forthcoming game that is another game that looks to offer interesting game play but focused on a central core mechanic so isn’t too complex.  During the game, players generate resources (food and money) for their city and use them to increase their military strength (recruiting militia and condotierre forces as well as building catapults).  Players score victory points based on their comparative military strengths during the game (after each of the 3 game years plus 2 at random) plus bonus VPs for secret objectives and building cultural items.  However, militia and condotierre forces only add to your total strength if they are allocated resources too (food and gold respectively) – and count against your strength without these resources.  So, you need to balance how you use your resources.

The main game mechanic is the action card system which looks nice and simple but with some tough choices.  When activated, the action cards let you gather resources, convert resources into items like more banks, catapults, militia, etc. Players get 2 actions each turn which can be used to activate a card in their hand, swap a card in their hand with one of the cards on display, or take a favour cube (which counts as gold or food).  When played, some action cards let the player swap the card with one on display too.  Also, the oldest card on display is discarded each turn and a new one added.  So, there’s an interesting element of drafting.

Principato looks like it will be simple, fast and force players to make tough choices.  Players can not attack or trade with each other so the player interaction seems to come from denying them cards.  I’m looking forwards to trying this one.

View Eggertspiele’s Principato page and rules.

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Posted in Board Games, On the Radar, Principato | 2 Comments »