Review: Cadwallon – City of Thieves

Posted by James (admin) on 10th November 2010

THE GAME
In Cadwallon: City of Thieves, each player has a team of 4 thieves and they attempt to steal as much treasure as possible from around the city and from each other.  The board shows the corridors and rooms of an area of the city – a treasure tile is placed on each room, the players place their thieves on the board edges and 2 militiamen are placed on the board too.  Before the game begins, one of the 8 adventure boards is selected which sets special rules.  Players take turns comprised of moving a militia man, drawing an arcana card and spend 7 action points (APs) to move/use their thieves.

Militiamen
The militiamen are neutral city guards who block player movement and can attack other player’s thieves.  The current player rolls a dice to see how far the militiaman they choose moves.  The loser of a fight with a militiaman is moved (by the winner) 3 spaces and pays 2 ducats (cash) to the bank too. Read the rest of this entry »

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Review: Basilica

Posted by James (admin) on 7th November 2010

Basilica is a fast, relatively simple and tight 2-player only game where players are building a cathedral and trying to score the most points. It may start out as a nice amiable building game but, don’t be deceived, soon you’ll be obstructing your opponent as much as assisting your own building.

THE GAME
The main game components are the double-sided game tiles – coloured vault floor on one side and an order (special action) on the other.  Each player has 5 builders (cubes) as well as one coin.  On the game board are 2 rows of 3 tiles – the bottom row are vault side up and the top row are order side up.  The game board also shows the current scores and the king’s progress. Read the rest of this entry »

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Review: Black Friday

Posted by James (admin) on 6th November 2010

Black Market is a stock market game so, as you would expect, players buy and sell the 5 different colour shares to make as much money as possible. However, the way the prices change is the key game mechanic that makes this game fun.

THE GAME
At the end of the game, the player who has bought the most silver bars wins.  Why not just base the winner on cash?  Well, the silver bar price increases throughout the game.  The ever rising silver bar price also works as the game’s timer – as soon as it hits 100 (per bar), the game ends.

Player Actions
On their turn, a player can either: buy shares, sell shares, or buy silver bars.  A marker for each of the 5 shares on the price grid shows the price at which shares of the matching colour can be bought or sold.  Shares are represented by little wooden, coloured briefcases.  The shares available for purchase (the ‘market’) are represented by a pile of briefcases next to the board.  Read the rest of this entry »

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Review: Water Lily

Posted by James (admin) on 3rd November 2010

Water Lily is a very simple game and short enough be a filler but there’s a lot more fun to this than you may expect due to the clever scoring system.

The goal is to move your colour frogs so they score the most victory points (VPs).  There are 4 frogs in each of the 5 colours and each player is secretly allocated a colour so they don’t know which colours the other players are.

Players take turns moving the top-most frog on a space (there can be up to 4 on any space) in a straight line.  The frog can be moved a number of spaces equal to or less than the number of the frogs on the space it moves from.  So, if there are 3 frogs on a space, you can move the top-most frog up to 3 spaces. Read the rest of this entry »

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Review: Troyes

Posted by James (admin) on 3rd November 2010

Troyes was in the top games on the Spiel Fairplay rankings throughout the show.  Fortunately, I pre-ordered my copy as it sold out quickly.

Troyes is a mixture of worker placement and dice allocation.  The goal is to earn the most victory points (VPs).  Players start with a few workers and one use for these is to place them in one of the 3 principal buildings: town hall (yellow), palace (red) and bishopric (white).  At the start of each round, players receive 1 coloured dice for each of their workers in these buildings (yellow dice for workers in the yellow building, etc).  Players roll their dice and place them in their area of the town square.

Before the main actions, 2 event cards are drawn which threaten the city and cause negative effects (like a loss of cash).  The first player (and maybe players after them if required) will need to discard dice to combat the immediate effects although this doesn’t remove the events from the board. Read the rest of this entry »

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Review: Merchants & Marauders

Posted by James (admin) on 30th October 2010

There have been a lot of pirate-themed games in the past but not many have covered the full pirate experience.  To make it worse, the Sid Meyer’s Pirates boardgame never made it to completion.  So, when I read the rules to Merchants & Marauders, I was very pleased that a big Pirate game was coming.

THE GAME
The goal of Merchants & Marauders is glory – the first player to score 10 glory points wins.  Each time a player gains a glory point, they also receive a glory card too which is a special ability or item, so your captain becomes more accomplished throughout the game.  Glory is gained through impressive feats such as defeating a ship in combat, trading large amounts of goods, completing missions, gaining wealth, and more.

The board shows the Caribbean split into sea zones – each zone contains a port, plus has a special rule too making every zone different.  Read the rest of this entry »

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Review: Isla Dorada

Posted by James (admin) on 28th October 2010

When I first read about Isla Dorada I knew it would be something to check out because it sounded different to other games.  The players have crash landed on a desert island and aim to collect the most valuable treasure to win.  That’s not too different, but the way the players move is.  Rather than each player moving separately, the players are a single expedition party which never splits up.  So, players bid to decide who will choose the path along which they will next travel.  The island has various named locations on it and these are joined by different types of paths.  Players take turns bidding (stating which path they will move the expedition along if they win) and the highest bidder gets their way.  Players need to pay for a successful bid using adventure cards from their hand and the cards must match the type of path being used, i.e. kayak cards to move along rivers, yak cards to travel mountain paths, and so on. Read the rest of this entry »

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Spiel 10: Played and Bought

Posted by James (admin) on 28th October 2010

Several people have asked for the full run down of the games I played and the games I bought at Spiel so the lists are below.   I shall be reviewing these games as well as others which friends bought (such as Civilization) over the coming weeks.

GAMES PLAYED

WEDNESDAY NIGHT

  • Fairy Tale (What’s Your Game version)
  • Space Hulk: Death Angel

THURSDAY

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Review: Mille Grazie

Posted by James (admin) on 27th October 2010

In Mille Grazie, players take turns as Italian noblemen travelling between cities trying to avoid being robbed whilst all the other players play the role of the robbers.  The board shows cities connected by 24 roads, each starting with a different letter of the alphabet.  The noblemen are trying to fulfil route cards they hold which show where the nobleman holding that card has to reach and how many points they will receive if they do so.  Four cities have route cards on them at any one time and these can be picked up by any nobleman passing through that city.

First, the robbers select on which road that they will each lay in wait by selecting the road’s letter on their selection wheel.  Then, the nobleman player moves along 4 or 5 roads.  If the noblemen moves along a road that a robber selected, the robber scores 3 points and the nobleman player loses 1 to 3 of the routes they have in their hand (depending upon the colour of road on which they were robbed).  Read the rest of this entry »

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Another Spiel Over

Posted by James (admin) on 26th October 2010

Spiel seemed different this year compared to previous years – not good or bad different – just different.  We went for 3 days of the show as usual, stayed in the same hotel as usual, ate steak in our favourite restaurant multiple times as usual.  However, when asked what was my favourite game so far, I wasn’t able to point at one specific game which outranked the others; instead, there were lots that were very good indeed but too close to pick a single leader.

However, Spiel was the usual gaming marathon and didn’t disappoint as there were many superb games.  Whilst I can’t pick my favourite game of the show, I think think the following (in no particular order) were great.

  • Merchants & Marauders
  • Black Friday
  • Isla Dorada
  • Mille Graize
  • Mord im Arosa
  • Era of Inventions
  • Tikal II
  • Dakota
  • 7 Wonders

Read the rest of this entry »

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