Archive for the 'Content Type' Category

Review: Pergamon

Posted by James (admin) on 19th May 2011

As with several games at the moment, Pergamon caught my interest because of the simple but potentially interesting game mechanics (as I mentioned in my On the Radar post).  During the game, players gather funds so they can excavate artifacts to then display in a museum to score victory points (VPs).

Each round, players first jostle for a share of the limited funding and players only know the rough total that will be available as the backs of the 2 funding cards each show their potential ranges (1-4 or 5-8).  Players place their meeple on the amount they want to receive and that also determines how deep they will be able to dig too.  When all players have set their requests, the funding is revealed and allocated to those who ask for smaller amounts first.  So, it’s possible to end up with nothing, although the last player gets everything that remains so can end up with more than they asked for. Read the rest of this entry »

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Review: Strasbourg

Posted by James (admin) on 19th May 2011

The rules of Strasbourg immediately caught my attention as the game has an unusual but simple bidding mechanic as well as some placement too.  During the game, players use their influence to affect the guilds and score victory points (VPs).  At the start of the game, each player can keep 1 to 5 secret objective cards which earn VPs at the end (or -3 VPs if not fulfilled).

Each player starts with a deck of 24 influence cards (4 x values 1-6) which they will use over the game’s 5 rounds.  Each round, players draw as many cards as they like (one at at a time) from their deck into their hand.  Then, each player arranges their cards into any number of face-down stacks of their choosing.

Next, players bid for various items.  During each auction, the first player chooses whether to bid by turning over 1 of their card stacks and the rest of the players have the same choice.  The player with the highest total bid wins the benefit of the auction plus the 2nd and 3rd placed bidders may also win benefits too. Read the rest of this entry »

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Posted in Board Game Review, Board Games, Strasbourg | 116 Comments »

Review: Biblios

Posted by James (admin) on 12th May 2011

In Biblios, players are monks trying to make the best library and the player with the most victory points (VPs) at the end of the game wins. Biblios is a card game with some similarities to For Sale (as players spend the first game phase gaining cards and the second phase using those cards to get better cards) which already gives it a good start in my eyes.

During the game, players gain cards of 3 different types: coloured cards (which have values on them), dice cards and gold cards. At the end of the game, the player with the highest total value of cards in each of the 5 colours scores VPs equal to that colour’s value (between 1-6 VP).  However, the VP value of each colour (shown on coloured dice on the board) can change during the game because players that gain dice cards can alter 1 or 2 dice values up or down 1 or 2 points each depending upon the card.

In the first game phase, players gain cards. Players take turns drawing and allocating a number of cards equal to the number of players plus one.   The player can place 1 card in the auction pile, 1 card in their own hand, and the rest in the common area.  However, the interesting part is that the active player draws cards one-by-one so they must allocate each card before knowing what the next card is.  Read the rest of this entry »

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Metagames Returns & Starts Two New Boardgaming World Records

Posted by James (admin) on 6th May 2011

After being away for 3 weeks, Metagames reviews will resume next week.  But, where have I been all this time?  Well, I was on an 11-day trek in the Himalayas in Nepal – a very out of character trip for me and an incredible experience.  The trek took us all the way up to and through Thorung La – the world’s longest/biggest pass – at an altitude of 5,416 metres (17,769 feet)!  That’s higher than the 3rd highest peak in the USA and higher than the 2nd highest peak in Europe if you include Russia.  (The highest peak in Europe excluding Russia is Mont Blanc at only 4,807 meters.)

Of course, I took the opportunity to get in some gaming with several portable games like Cockroach Poker, For Sale, No Thanks, Mow and Battle Line.  However, I also I decided to start 2 new boardgaming world records which will be hosted 0n this site which anyone can enter and compete for.

The first record is the Metagames World’s Highest Meeple record which is for the highest (land-based) meeple.  I have started this record at 5,416 metres (17,769 feet).  Check out the photos below:

Red wins! The meeple at 5,416 meters. Macro lens took a great photo. Me with the meeple. I don’t usually have a beard – it was just during the trek.

Read the rest of this entry »

Posted in Battle Line, Board Games, Cockroach Poker, For $ale, Mow, No Thanks, World Records | No Comments »

Review: Yggdrasil

Posted by James (admin) on 13th April 2011

Yggdrasil is a co-operative game where the players are Norse gods trying to stop the evil ones causing the end of the world.  The first thing that strikes you is the artwork which is colour-rich, polished and seems almost backlit – which will be familiar to you if you’ve played or seen Ghost Stories as it’s by the same artist.  The board shows the great cosmic tree that supports the nine worlds.

THE GAME
During the game, the 6 evil ones advance across the 8 spaces towards Asgard.  Each turn, the current player draws an evil one card and then takes 3 actions.  Each evil one card shows which evil one advances 1 space towards Asgard and each evil one has a power too which get stronger as they advance.  The players lose if 5 evil ones go past the 3rd space, 3 evil ones go past the 5th space, or 1 evil one reaches the final 8th space (Asgard).  The players win if they can exhaust the evil one deck without losing, so they need to force the evil ones back and this is done through combat and the Norse gods will need the support of Viking spirits to stand a chance of beating them. Read the rest of this entry »

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Posted in Board Game Review, Board Games, Essen Spiel 10, Yggdrasil | 1 Comment »

On The Radar: Artus

Posted by James (admin) on 12th April 2011

The game’s full name is ‘Artus and the Knights of the Round Table’ and the reason this game has caught my attention is that it is by the same designers who created El Grande which is one of my favourite games (as wel as many others like Tikal I, Tikal II and Asara).

During the game, players play cards from their hand (they each have identical decks) to move their Knights (usually clockwise) around the table.  Each chair has a number next to it ranging from -15 to +10.  When a knight moves, the player scores points equal to the number of the chair they leave.  If a knight moves to a chair already occupied by a knight then that knight gets displaced to the first empty chair anti-clockwise.  Players also have cards that move the princes, make a prince into a new king, and trigger scoring situations (i.e. score all your knights on the carpet chairs, etc.)

The gameplay sounds clean, simple and tactical, but the extra twist is that when the King moves (or a prince becomes the new King) the whole table is rotated so the King is at the crown position which can shift the numbers (and, therefore, the potential for scoring) a lot. Read the rest of this entry »

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Posted in Artus, Board Games, On the Radar | 2 Comments »

Review: Pirates 2nd Edition: The Governor’s Daughter

Posted by James (admin) on 12th April 2011

‘Pirates (2nd Edition): The Governor’s Daughter’ (which I’ll call Pirates from now on) was launched at Essen last year at the same time as ‘Merchants & Marauders’.  From reading the rules, Merchants & Marauders seemed like it would be the detailed game and Pirates would be a more simple Eurogame so they both interested me.

The Goal – In Pirates, players are racing to be the first to rescue the Governor’s Daughter who has been kidnapped by the Dread Pirate Roberts.  To save her, a player needs to obtain both parts of the map to Roberts’ island, then go there and either pay him 50 doubloons or intimidate him (with 30+ reputation).  Each player has their own character with a unique ability and, during the game, players can upgrade their ship’s battle strength and cargo capacity.  Also, players have a hand of up to 5 cards which can be battle cards (altering battle strength), missions cards (giving personal goals usually involving sailing to a space and fighting) and crew cards (such as +1 battle strength for the next round). Read the rest of this entry »

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Posted in Board Game Review, Board Games, Essen Spiel 10, Pirates 2nd Edition: The Governor's Daughter | No Comments »

Review: Khan

Posted by James (admin) on 29th March 2011

Khan was released at Essen in October 2010 and I finally got my chance last night and it was worth the wait.  The setting is 1244 and each player is chasing out the existing 8 Mongol leaders in order to conquer more territory than their opponents.  Each player their own coloured set of counters representing their yurts (which are like large tents) and starts with some special action cards and a hand of 4 random cards.

The board shows various terrain areas with a river passing through some and the 8 Mongol leaders start on the board.  Next to the board are various Tetris-ish shaped tiles.  The goal is to place and own these to score points. Read the rest of this entry »

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Posted in Board Game Review, Board Games, Essen Spiel 10, Khan | No Comments »

Review: Prrrt

Posted by James (admin) on 28th March 2011

Prrrt is a game by Bruno Cathala and Ludovic Maublanc – the same team that brought us the superb Mow (also by the same publisher and artist).  Prrrt definitely has a unique theme as players are aiming to take the least shame for farting in an enclosed space.  Yes, you read that right.

The game consists of 3 types of cards – shame, smell and location.  Each incident, a location is drawn which determines the direction of play and the starting number of shame cards.  The game ends when there has been at least 1 incident in each location (so from 5 to 9 incidents) and the player with the highest total value on their shame cards loses.

The game mechanics are quite unique so I need to explain them.  In each incident someone has farted and players take turns asking each other who did it.  To start, players are dealt 5 smell cards which make up their hand.  On a player’s turn (let’s say Player A), they turn to their neighbour (Player B) and ask if they farted.  If B says yes, then B takes the shame for the fart right away and receives all the current shame cards and that incident ends. Read the rest of this entry »

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Posted in Board Game Review, Board Games, Prrrt | No Comments »

Review: Mansions of Madness

Posted by James (admin) on 22nd March 2011

For some time, I’ve wanted Fantasy Flight to do more Arkham Horror but not just expanding the already huge game.  So, the announcement of Mansions of Madness was great news.  If you’ve played ‘Betrayal at House on the Hill’ then think of ‘Mansions of Madness’ as ‘Betrayal at Arkham Horror on the Hill’ – which isn’t a bad thing at all.

Mansions of Madness pits one player (the Keeper) against up to 4 other players who are investigating strange goings on at the mansion (crypt, chapel, etc.)  The board is made up of room pieces whose layout is determined by the story (defined in the rules) that is being played.  The players don’t know the reason behind the weird happenings and it’s their job to uncover enough clues so that they understand how to defeat the evil that is at work.  The Keeper plays the role of the evil side – causing weird happenings, controlling the monsters, etc. – and their goal is to defeat the investigators. Read the rest of this entry »

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Posted in Arkham Horror, Board Game Review, Board Games, Mansions of Madness | 6 Comments »