On the Radar: Cadwallon – City of Thieves

Posted by James (admin) on July 31st, 2010

Update: A review has now been added.

Cadwallon: City of Thieves has been on my radar for a while now – since just before FFG took over the publishing and their usual planned previews have raised its profile a lot more.  Set in a fantasy setting, players allocate action points to move their thieves around the city to steal as much as possible from locations and from each other.  Players can block each other’s paths and even influence the militia men to slow opponents down.  Sounds like it’s a light-to-medium weight game but with enough to it to be good fun and plenty of racing against other players and scope for annoying opponents too.

There are adventure cards which set specific objectives, set-up, rules and events for each game, plus there are mission cards too which deliver bonus money if fulfilled.  So, each game should have its own flavour.

A couple of years ago, I was at a play-test session of players each with their own prototypes.  One of the guy’s games was interesting but we commented it may benefit from a different setting.   Someone said, how about being set in a ‘City of Thieves’ and not only did we all agree but we all got quite excited about the idea too.  So, when this City of Thieves was announced, I was already half-way to buying into it and, now I’ve read the rules, it’s definitely on my buy list.  It just sounds like fun.


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