Review: Rialto

Posted by James (admin) on 14th May 2013

Rialto gameRialto is yet another of this year’s game by Stefan Feld (which is a good thing as I like most of his games).

Set in Venice, Rialto is played over 6 rounds – one for each of the Venetian islands on the board.  Players are aiming to score the most victory points (VPs) which are  primarily earned by having councilors on the islands at the end of the game.  Players each have a marker on the Doge track and this splits all ties and determines some order of play.

Each island has 1 connection to each of its 4 neighbouring  islands.  During the game, these 12 connections each get filled with either a bridge or a gondola token.  Each bridge and gondola token has two values on it (one on each end) – bridges have values between 3-6 VPs; whereas, both values on gondolas are always value 1.  This is important because the final VPs gained by players with councilmen on each island are based on the total of each island’s 4 connections’ values.

At the start of each round, several (number of players + 1) rows of cards are laid out each consisting of 6 face-up and 2 face-down cards.  In Doge track order, players select one row of cards, add any extra cards they may have (such as from the previous round), and discard down to 7 cards.  The player may own some buildings which allow them to have more cards to select from, or keep more than 7 cards) but players must pay 1 gold for each building used.  Read the rest of this entry »

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