Review: Goblins Inc

Posted by James (admin) on 22nd November 2012

In Goblins Inc, players are goblins creating giant war robots that will fight each other.  First, players are placed in random teams – these teams will change after the first fight and new robots are built by these new teams for the second (final) fight.  The players who build a robot that wins a fight score victory points (VPs), plus players get individual VPs for their own hidden agenda cards.  Before any building takes place, players draw 7 cards from their hidden agenda deck – just before the fight, players will choose just 4 of their 7 cards which will score them VPs once the fight is over.  Hidden agenda cards award VPs based on (a) destroying specific types of tiles on the opponent’s robot, or (b) specific types of tiles not being blown off of your own robot), or (c) predicting which side will win.  (Yes, you can predict the opponent to win and help it happen too).  The player with the most VPs after two fights is the winner.

For each robot fight, players first need to build their robot by adding 20 tiles to their 5×5 grid – the centre space is always the cockpit and 4 spaces (determined by a card each fight) must remain empty.  Tiles show engines, weapons, decorations and armour, plus they also show the underlying bodywork too.  When building, you can place tiles on any empty grid space; however, if any tile is not contiguously connected by bodywork before the fight starts then it will fall off. Read the rest of this entry »

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