Review: Elder Sign

Posted by James (admin) on 3rd October 2011

Elder Sign is a game set in the Arkham Horror (H. P. Lovecraft) setting  by Fantasy Flight Games.  This time it’s a co-operative dice game where players are investigators inside a museum trying to find enough elder signs to ensure the Great Old One doesn’t enter this world, or (and much more unlikely) to defeat it if it does awaken.

On their turn, a player can choose to attempt to accomplish one of the 6 situations in the museum currently available.  The player rolls 6 special dice (showing results like investigations, peril, etc.) and tries to get enough results that match any of the tasks on the card.  For example, one situation card may show 2 tasks: one requiring 2 lore scrolls, and another requiring 1 peril plus 2 investigations plus 1 terror.  If a player completes one of the tasks, they set the dice needed to do so aside and can roll the remaining dice again to try to complete more tasks on the situation card.  If the player doesn’t complete any of the remaining tasks on a roll, they discard a dice and re-roll their remaining dice again until they complete all tasks or fail.  Players can use special items, spells, allies, etc. that they’ve gained along the way to roll a few better dice, plus the player may use clue tokens to re-roll any of their dice before seeing if they have completed a task. Read the rest of this entry »

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On The Radar: Elder Sign (Arkham Horror Files)

Posted by James (admin) on 9th June 2011

I just noticed a new game on the Fantasy Flight Games site called ‘Elder Sign’.  It’s an Arkham Horror Files game (like Mansions of Madness) so uses the same setting but this time it’s a co-operative, dice-based game for 1-8 players.

The investigators are at a museu hunting for Elder Signs with which to block the Ancient Ones arrival.  From the info on the site, it sounds a bit like Arkham Horror: The Card Game (which certainly isn’t a bad thing) as there is no board but still features Ancient Ones with doom tracks, stamina and sanity stats, and the other usual Arkham elements.

Players try to complete adventure cards in order to search the museum for the elder signs but they will suffer ill effects if they do not complete cards fully.  Each time the clock strikes midnight, a Mythos card is drawn which has a negative effect representing the strengthening of the Ancient One’s evil.

Check out the preview and the site for more details (link below).  Not a lot of details about it yet but it looks very interesting indeed – especially if you’re an Arkham Horror and Cthulhu fan as I am.

Link to preview on FFG site (and there’s a link to the game’s site there too): http://bdg.ms/ae9v

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