Posted by James (admin) on 15th October 2010
The Boss is a gangster-themed game. Players place cubes on city cards and the player with the most cubes on each city card at the end of each round gains a reward; however, what reward will be gained each city’s winner is only revealed during the round. The rewards are revealed because each city has a fixed set of possible rewards and players take turns placing cards next to each city which show which rewards are not the one that will be gained by the city’s winning player. So, the game’s a sort of are control game but the reward to be won is a process of elimination. Some of the rewards are actually bad things like one of your men (cubes) is killed or out of the game for a turn.
It sounds relatively simple but quite inventive and with a deductive element. Sounds like calculating when to strike and take control of a city will be important. I’m hoping it has enough meat to it but the game mechanic appeals to me that I will definitely give it a try.
James.
Tags: board game news, Board Games, board gaming, Essen, Spiel 10, Spiel 2010, The Boss
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Posted by James (admin) on 15th October 2010
Boardgame News posted a piece about ‘Mord Im Arosa’, a new game from Zoch. Players are trying to be the least suspected person during a murder in a hotel. However, the gameplay is rather zany and different to anything I’ve seen before. During the game, players drop cubes into a 8-storey card hotel and listen to where they come to rest. Two of the cubes show on which floors the murders took place and the rest are evidence of the player’s locations when the murders occurred.
The players predict which cubes they will find on a specific level, lift up the storeys above it and look to see which cubes are actually at that level. If they are right, matching cubes get placed on the evidence board (which are now fixed) and then drop the cubes into the tower again. If you guess wring then you have to add more of your cubes into the tower. When the game ends, the closer the player’s cubes are to the murder locations, the more points they score and it is the player with the fewest points (because they’re the least connected to the murder) who wins.
It sounds totally fresh, completely mad and I’m really hoping it’s the fun, light and crazy game it sounds and not just random weirdness.
James.
Tags: board game news, Board Games, board gaming, Essen, Mord Im Arosa, Spiel 2010
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Posted by James (admin) on 12th October 2010
Puerto Rico – one of the best rated games on BoardGameGeek, multiple award-winner and a classic. I bought Puerto Rico many years ago (probably around 8 years ago) and it never made it to the table despite me really wanting to play such a revered game. The problem was that it was a bit too long for my lighter gaming group and didn’t seat enough players for my experienced gaming group which usually has 6 players. So, it sat on the shelf until earlier this year.
I had played San Juan – Puerto Rico the card game – and I really enjoyed it. I the role selection plus I liked how the cards served as resources, currency and buildings. Very neat and the role selection system has been used in many other games since. Read the rest of this entry »
Tags: board game news, Board Games, board gaming, Puerto Rico
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Posted by James (admin) on 12th October 2010
I liked the idea of an Orient Express themed deduction game. so was very open to trying Mystery Express. I’m not a fan of Clue/Cluedo as it’s too dry and massively dependent on dice rolls. The preview information released about Mystery Express indicated it was very different and had a lot more logic to it.
During the game, you are trying to work out the 5 facts about the crime – where, who, what, why and when. Each turn, you have a fixed amount of time to spend on actions (based on which part of the journey you’re on, i.e. which turn) and each action is located in a different carriage of the train. Once you’ve been in a carriage, you can’t return to it during the same turn.
Most of the deduction of the crime’s facts is a process of elimination. Players hold cards of the various possible facts – there are 2 identical cards of each apart from the actual facts of the crime of which there is only 1 copy of each (because 1 has randomly been removed at the start of the game). I actually felt this was still very much like Clue/Cluedo. Read the rest of this entry »
Tags: board game news, Board Games, board gaming, Mystery Express
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Posted by James (admin) on 11th October 2010
(With Spiel in Essen only just over one week away, there are so many games I’ve played this year that I have still yet to review. Always so many reviews, so little time. Rather than let my thoughts gather dust during the on-coming mass of reviews of new games, I’m going to post some ‘Thoughts On’ articles over the next few days. First up, Fresco.)
In Fresco, players buy and mix paint colours so they can paint the cathedral ceiling to earn points. The main game mechanic is a worker placement game but there are some clever twists. At the start of a turn, each player places one of their workers to determine turn order by saying when their workers will get up to start work. Going (getting up) early is good because you get the first pick of the paints to buy and have first chance to paint sections of the cathedral which makes them unavailable to other players. However, going (getting up) early is bad because the paints at the market cost a lot more, plus the workers become less happy (which can mean one may go on strike next turn). This is an excellent balance and I find it’s the most fun decision-making part of the game as you (and the other players) struggle to decide which position in the turn order would be best. Read the rest of this entry »
Tags: board game news, Board Games, board gaming, Fresco
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Posted by James (admin) on 11th October 2010
Queen Games have released a lot of games I enjoy with great components so I’m always interested in any of their new games. Fresco was good but, recently, their releases have included quite a lot of slightly updated versions of their existing games with a small tweak or addition here and there but not enough to make it a new game.
So, it’s great to see a new game hinted at on their web site called Castelli. Until recently, there was only the cover art on their site but they have just added a picture of the game itself which looks very intriguing. With less than 10 days to Spiel, Queen Games are leaving it quite late to release info on it if it’ll be released at the show, but I shall definitely check it out if it’s there.
James.
Tags: board game news, Board Games, board gaming, Castelli, Spiel 10, Spiel 2010
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Posted by James (admin) on 8th October 2010
FantasyFlight Games has released 2-player game Dragonheart. This is an English version of Drachenherz which I’ve already reviewed on this blog.
So, anyone looking for a review of Dragonheart should click here to read the review.
Tags: board game news, Board Games, board gaming, Drachenherz, Dragonheart
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Posted by James (admin) on 8th October 2010
Ingenious goes by several names (such as Genial and Mensa Connections). Ingenious is a good name for an English version as pulling out a game called Mensa makes most players wince at the idea and they have to be convinced to ignore the name and discover a really good game. Fortunately, I think it was only called Mensa in the UK.
THE GAME
Ingenious is an abstract game where players place tiles with coloured shapes on in order to score points. The tiles are made of two hexes and each hex shows one of 6 different colours (shapes). Players take turns placing one tile from their hand of 6 tiles.
When a tile is placed, both colours on the tile are scored – you score 1 point for each matching colour that can be traced in every direction from the tile in an unbroken line (neither of the colours on the tile itself count). It’s really simple and I’ll give an example using the screenshot on the right: A tile is placed in the right-most column just below the two red stars already present with a red star is at the top and yellow circle at the bottom. This would score 3 red points and 1 yellow point. If a player reaches 18 points in any one colour, they immediately take another turn. Read the rest of this entry »
Tags: board game news, Board Games, board gaming, Ingenious, iPhone, Knizia
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Posted by James (admin) on 5th October 2010
Many serious gamers may feel Carcassonne is too simple for them as it’s a great gateway game; however, I recommend they don’t dismiss Carcassonne on iPhone as it has a lot to offer.
THE GAME
In Carcassonne, players place tiles which show parts of roads, cities and monasteries and place them together to build an entire countryside. On their turn, a player takes and places one tile so that it fits next to any already placed tiles ensuring features like roads continue onto newly placed tiles. After placing a tile, the player has the opportunity to place one of their 7 meeple (mini people) onto the just-placed tile. Placing meeple is the way to score points and a meeple can be placed on a road, in a town, in a field or on a monastery. Read the rest of this entry »
Tags: board game news, Board Games, board gaming, Carcassonne, iPhone
Posted in Board Games, Carcassonne, iPhone, iPhone Review | 1 Comment »
Posted by James (admin) on 5th October 2010
Valley Games usually has one or two games that intrigue me each Spiel (Container, Municpium, Master Builder) and this year it’s Crows. Crows is a tile placement game where you try to entice as many crows to the tile which has has your shiny object on it. Players know how the Crows will move at the end of each round, as they follow a set of rules, so placing the tiles and your shiny object strategically is they key to scoring points. It seems like attracting crows away from opponents’ shiny objects will be half the battle (and fun). Plus, there are a few special actions that can be earned and used too. The games sounds cute and a little bit different plus, for some reason, I like the idea of the crow meeple pieces. I’m not expecting too much from it and hope it will be one of the lighter games I enjoy from Spiel this year.
With so many new games coming out each year at Spiel, we often give them nicknames to make it easier to remember which one is which. The game Powerboats is like Formula De but with boats, so got nicknamed as ‘Formula Boat’. Battlestar Galactica is co-operative with a potential traitor like Shadows Over Camelot so gets called ‘Cylons Over Camelot’. And Claustrophobia got called Dungeon Hulk (as it’s Space Hulk in a Dungeon). As there is tile-placement in Crows I’m already calling it ‘Crowcassonne’.
Tags: board game news, Board Games, board gaming, Crows, Essen, Spiel 10, Spiel 2010
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