Review: Era of Inventions

Posted by James (admin) on December 14th, 2010

Era of Inventions has a potentially dull sounding theme – patenting inventions and manufacturing patented items.  However, do not be fooled, Era of Inventions is a great placement and resource management game.

Over 8-10 rounds, players gather resources (materials, money and development cogs) so that they can build factories, invent devices, take out patents, and build inventions.  Doing this scores victory points and the player with the most VPs at the end of the game wins.

Each round, players take turns placing their 2 or 3 action markers on any the 6 different actions they wish to perform that round.  There are only 2 spaces for action markers next to each action so players must try to secure the actions they want before opponents fill up the spaces.  Read the rest of this entry »

Tags: , , , , , ,
Posted in Board Game Review, Board Games, Era of Inventions, Essen Spiel 10 | No Comments »

Review: Luna

Posted by James (admin) on December 13th, 2010

When I first read about Luna before Essen, it sounded a bit odd as it focused more on priests travelling around islands than the game play.  However, it’s a game by Stefan Feld (Macao, Roma) so I was interested to see what it was like and, fortunately, I got the chance to play it at a recent games night.

The game lasts 6 rounds and the goal is to score the most victory points (VPs).  Each player starts with some novices and a shrine which are spread across 6 islands and it is here where most of the gameplay takes place. Read the rest of this entry »

Tags: , , , , , ,
Posted in Board Games, Luna | No Comments »

Review: Kingdoms (iPhone)

Posted by James (admin) on December 12th, 2010

THE GAME
Kingdoms is a tile-placement game by Reiner Knizia which has some similarities to his game Robot Master.  In Kingdoms, players place tiles and their own castles in order to sc0re victory points (VPs).  The player with the most VPs after 3 rounds wins.

Next to the board, there’s a stack of land tiles too which each have values from -6 up to +6, as well as a few special tiles.  Each player starts the game with a set of castle tiles (value 1 to 4) and 1 land tile.

Players take turns placing tiles onto a 6 x 5 grid and a player can either place one of their castle tiles or a land tile.  When placing a land tile from the stack, players commit to drawing it before they see what it is. Read the rest of this entry »

Tags: , , , , ,
Posted in Board Games, iPhone, iPhone Review, Kingdoms | No Comments »

Review: 20th Century

Posted by James (admin) on December 11th, 2010

In 20th Century, players try to make the largest and best nation by the end of the century to score the most victory points (VPs).  The game lasts 6 rounds and uses 2 main currencies: money and science.

Each round starts with the players bidding for landscape tiles which each show a number of cities and railway lines.  Each city has icons showing what they produce (money, science, VPs and recycling) but cities will only produce these resources if they are populated.  Regardless of how many cities are on a tile, a player only receives 1 population marker for each tile they buy. Read the rest of this entry »

Tags: , , , , , ,
Posted in 20th Century, Board Game Review, Board Games, Essen Spiel 10 | 2 Comments »

Review: Travel Blog

Posted by James (admin) on December 10th, 2010

Travel Blog challenges players to travel around the USA or Europe and be the one to have the most money remaining at the end.  The game primarily consists of two decks of location cards (US states and European countries) and a board which has 7 spaces for location cards.

In each round, 7 location cards are dealt out onto the 7 board spaces and players place their marker(s) next to location cards.  In round 1, a location card is placed in the middle of the board and players must place one of their two markers next to one of the 7 location cards (or next to the space marked ’40’).  Players place their markers simultaneously and there’s a small penalty for picking the same location after another player. Read the rest of this entry »

Tags: , , ,
Posted in Board Game Review, Board Games, Travel Blog | No Comments »

Review: Navegador

Posted by James (admin) on December 9th, 2010

In Navegador, players are Portuguese explorers discovering new lands and making money from trading or processing the resources from the new colonies.

The core game mechanic is the rondel – if you’ve played any of Mac Gerdts’ other rondel games (Antike, Imperial, Hamburgum) then you’ll know the deal.  If you’ve yet to play a rondel game, the rondel is a circle split into 8 sections.  On their turn, a player moves their piece 1 to 3 spaces clockwise around the rondel.  The space that they land on determines what action they can perform that turn.  A player can move more than 3 spaces but, in Navegador, each extra space costs 1 ship (which isn’t cheap but can be invaluable). Read the rest of this entry »

Tags: , , , , , ,
Posted in Board Game Review, Board Games, Essen Spiel 10, Navegador | No Comments »

Review: Fürstenfeld

Posted by James (admin) on December 7th, 2010

In Fürstenfeld, players are trying to build their palace.  To do this, they build buildings so they can harvest hops, barley and water to sell to the breweries for cash.  Each round players draw buildings cards, produce goods, sell goods, build buildings, and discard cards.  It sounds, and is, simple but there are several interesting game mechanics at work.

First, each player has a board with spaces for 6 buildings and, once they have built 6 buildings, any new buildings must be built over an existing one.  Second, each player has their own deck of building cards and they draw a few cards each turn; however, they can only keep one card (sometimes more with certain buildings) into the next round.  Any discarded cards get placed under their draw pile so may appear again later in the game.  Read the rest of this entry »

Tags: , , , , , ,
Posted in Board Game Review, Board Games, Essen Spiel 10, Furstenfeld | 2 Comments »

Review: Tikal II

Posted by James (admin) on November 29th, 2010

The original Tikal is a classic game of archaeological discover where players spend action points to send their explorers into the jungle to excavate temples and collect treasure.  Tikal II has a similar premise but this time the players explore a single temple revealing its rooms and grab treasures using coloured keys and secret passages.

Each turn, a player moves their boat around the temple and picks up one of the remaining action tiles.  The action tiles dictate what a player does that turn – adding a new room to the temple, gaining a coloured key, gaining treasure (to sell later), taking a card (special abilities or end of game points), secret passages (to use later), and so on.  Each time a player’s boat starts a new lap of the temple, they must discard a key (or lose points).  Read the rest of this entry »

Tags: , , , , ,
Posted in Board Game Review, Board Games, Essen Spiel 10, Tikal II | 3 Comments »

Review: Mord im Arosa

Posted by James (admin) on November 26th, 2010

Mord im Arosa is a very unusual game.  If you like pure tactics with zero luck then I doubt this is a game for you; however, if you just want a fun game that anyone can play then this will be of interest.  Two murders have occurred in the Hotel Arosa and the player with the least evidence against them will win the game.

During the game, players drop wooden cubes (evidence) into the pyramid of card boxes that make up the hotel.  There is a hole in each floor so the cubes may end up on any floor and players need to listen to them as they fall as they will need to predict which colour cubes are on which floors.  At the start of the game, two  red cubes get discovered showing the floors where the murders took place.  These are placed on the board (showing the hotel’s floors) which will also be used to record where any evidence is found.

On a player’s turn, a player can try to incriminate other players by announcing which colours they think are on a specific floor.  When revealed, any players guessed correctly place cubes from their supply equal to those revealed onto the corresponding floor of the board.  Read the rest of this entry »

Tags: , , , , , ,
Posted in Board Game Review, Board Games, Essen Spiel 10, Mord Im Arosa | No Comments »

Replay: Merchants & Marauders

Posted by James (admin) on November 22nd, 2010

I played Merchants and Marauders again yesterday and, once again, we all thoroughly enjoyed it.  As I mentioned in my review, it contains all the cool pirate actions you could want as well as lots of variety.  The naval vessels and non-player pirate ships (NPCs) moved a lot more than our last game which also added more variety and action, especially for me as I had bounties on my head so I spent time avoiding the stronger ships.

Merchants & Marauders really is a first-class game and one I’m really pleased I bought.  I know we will play it a lot more too.  Below are some further thoughts:

Battles at Sea
The players were still quite pleasant to each other so there were very few player-versus-player combats.  I tried but just couldn’t succeed at my scouting roll when it mattered so my “easy prey” human opponent managed to slip by me; however, we did have a couple of fights.  First, one player totally destroyed my already very badly damaged ship as I’d just completed a couple of merchant raids.  Their seamanship skill of 3 versus my 1 made it an easy win (I couldn’t use my seamanship of 2 because they had a bounty on them).  Read the rest of this entry »

Tags: , , , , , ,
Posted in Board Games, Essen Spiel 10, Merchants & Marauders, Replay | No Comments »