Archive for the 'Board Games' Category
Posted by James (admin) on 26th October 2010
Spiel seemed different this year compared to previous years – not good or bad different – just different. We went for 3 days of the show as usual, stayed in the same hotel as usual, ate steak in our favourite restaurant multiple times as usual. However, when asked what was my favourite game so far, I wasn’t able to point at one specific game which outranked the others; instead, there were lots that were very good indeed but too close to pick a single leader.
However, Spiel was the usual gaming marathon and didn’t disappoint as there were many superb games. Whilst I can’t pick my favourite game of the show, I think think the following (in no particular order) were great.
- Merchants & Marauders
- Black Friday
- Isla Dorada
- Mille Graize
- Mord im Arosa
- Era of Inventions
- Tikal II
- Dakota
- 7 Wonders
Read the rest of this entry »
Tags: 7 Wonders, Black Friday, board game news, Board Games, board gaming, Dakota, Era of Inventions, Essen, Isla Dorada, Merchants & Marauders, Mille Graize, Mord Im Arosa, Spiel 10, Spiel 2010, Tikal II
Posted in Board Games, Essen Spiel 10 | 2 Comments »
Posted by James (admin) on 22nd October 2010
The prize for the Metagames 2nd Essen Game Giveaway will be Friedman Friese’s Black Friday. It’s a great stock market game without being dry. A lot of fun (and it’s Rio Grande’s English version too).
To qualify for the prize draw, you needed to be following my Twitter durig Spiel 2010 plus you could earn two extra entries too by tweeting about the giveaway competition and by completing the questionnaire about this blog.
Good luck,
James.
Tags: Essen, Spiel, spiel10, spiel2010
Posted in Board Games, Essen Spiel 10 | No Comments »
Posted by James (admin) on 20th October 2010
I bought League of Six with its expansion at Spiel 2009 so I’m pleased that I have managed to finally play it just before going to Spiel this year. (We played the game with 6 players – which requires the expansion – but did not use the other part of the expansion that adds different tax tiles.)
In League of Six, players are tax collectors going from town to town. No, wait, don’t give up on it just yet… Okay, it may not sound the most evocative theme but League of Six delivers an interesting medieval-themed Euro game which has its own identity. The game lasts 6 turns and each player tries to collect goods, guards and horses so they can deliver goods to the king and to the civic leaders in order to gain influence. The player with the greatest number of influence points at the end wins. Read the rest of this entry »
Tags: board game news, Board Games, board gaming, League of Six
Posted in Board Game Review, Board Games, League of Six | No Comments »
Posted by James (admin) on 19th October 2010
Recent posts have been a bit sporadic recently due to my preparations to go to Spiel in Essen. However, I have time to post one more review today before I leave for Essen tomorrow.
After today’s review, I shall be sending tweets from Essen (@MetaGames) with thoughts on the games that I play. Full reviews will start once I get back next week. Also, remember that one random follower of my Twitter will win one of my favourite new games (check out the site for details on how to earn more entries into the draw, if you haven’t already.)
I started this blog just before last year’s Spiel so it’s exactly one year old. During that year, I’ve posted 65 board game reviews, 9 iPhone board game reviews as well as other posts about my thoughts on other games and other items too. It’s certainly been a busy year – let alone all the actual real-life work. Thank you to all of you for following this blog. I’m looking forwards to bringing you more reviews over the next year as well as being able to finally reveal what I’ve been working on for the last couple of months too.
Thanks,
James.
Tags: Spiel 10, Spiel 2010
Posted in Board Games, Essen Spiel 10 | No Comments »
Posted by James (admin) on 15th October 2010
In Tammany Hall, players place their ward bosses to try to win the support of the migrant nation entering New York so that they will be voted in as mayor. There are 4 different migrant nations – each represented by different colour cubes (different to the player colours). In essence, Tammany Hall is an area control game but has some interesting elements that take it a bit further with hidden voting and role allocation.
Each turn, a player either places two of their ward bosses in New York’s regions, or they place one of their ward bosses plus place one of the migrants (cubes) who want to enter New York. If a player places a migrant from those currently queuing, they also receive a political favour cube of that nationality. A game lasts 16 turns (16 years) and there is an election (scoring) after every 4 turns. During an election, each city area is assessed and player’s who have ward bosses in an area compete to win that area. Each ward boss is worth 1 vote and players can also (secretly) add any of their favour cubes which match any migrant nations represented in that area too. Winning an area scores 1 VP; also, plus the players who have the most migrant cubes of each nation present in the areas they control get 3 extra political favour tokens. Read the rest of this entry »
Tags: board game news, Board Games, board gaming, Tammany Hall
Posted in Board Games, Tammany Hall, Thoughts On | 1 Comment »
Posted by James (admin) on 15th October 2010
The Boss is a gangster-themed game. Players place cubes on city cards and the player with the most cubes on each city card at the end of each round gains a reward; however, what reward will be gained each city’s winner is only revealed during the round. The rewards are revealed because each city has a fixed set of possible rewards and players take turns placing cards next to each city which show which rewards are not the one that will be gained by the city’s winning player. So, the game’s a sort of are control game but the reward to be won is a process of elimination. Some of the rewards are actually bad things like one of your men (cubes) is killed or out of the game for a turn.
It sounds relatively simple but quite inventive and with a deductive element. Sounds like calculating when to strike and take control of a city will be important. I’m hoping it has enough meat to it but the game mechanic appeals to me that I will definitely give it a try.
James.
Tags: board game news, Board Games, board gaming, Essen, Spiel 10, Spiel 2010, The Boss
Posted in Board Games, Essen Spiel 10, On the Radar, The Boss | No Comments »
Posted by James (admin) on 15th October 2010
Boardgame News posted a piece about ‘Mord Im Arosa’, a new game from Zoch. Players are trying to be the least suspected person during a murder in a hotel. However, the gameplay is rather zany and different to anything I’ve seen before. During the game, players drop cubes into a 8-storey card hotel and listen to where they come to rest. Two of the cubes show on which floors the murders took place and the rest are evidence of the player’s locations when the murders occurred.
The players predict which cubes they will find on a specific level, lift up the storeys above it and look to see which cubes are actually at that level. If they are right, matching cubes get placed on the evidence board (which are now fixed) and then drop the cubes into the tower again. If you guess wring then you have to add more of your cubes into the tower. When the game ends, the closer the player’s cubes are to the murder locations, the more points they score and it is the player with the fewest points (because they’re the least connected to the murder) who wins.
It sounds totally fresh, completely mad and I’m really hoping it’s the fun, light and crazy game it sounds and not just random weirdness.
James.
Tags: board game news, Board Games, board gaming, Essen, Mord Im Arosa, Spiel 2010
Posted in Board Games, Essen Spiel 10, Mord Im Arosa, On the Radar | No Comments »
Posted by James (admin) on 12th October 2010
Puerto Rico – one of the best rated games on BoardGameGeek, multiple award-winner and a classic. I bought Puerto Rico many years ago (probably around 8 years ago) and it never made it to the table despite me really wanting to play such a revered game. The problem was that it was a bit too long for my lighter gaming group and didn’t seat enough players for my experienced gaming group which usually has 6 players. So, it sat on the shelf until earlier this year.
I had played San Juan – Puerto Rico the card game – and I really enjoyed it. I the role selection plus I liked how the cards served as resources, currency and buildings. Very neat and the role selection system has been used in many other games since. Read the rest of this entry »
Tags: board game news, Board Games, board gaming, Puerto Rico
Posted in Board Games, Puerto Rico, Thoughts On | 2 Comments »
Posted by James (admin) on 12th October 2010
I liked the idea of an Orient Express themed deduction game. so was very open to trying Mystery Express. I’m not a fan of Clue/Cluedo as it’s too dry and massively dependent on dice rolls. The preview information released about Mystery Express indicated it was very different and had a lot more logic to it.
During the game, you are trying to work out the 5 facts about the crime – where, who, what, why and when. Each turn, you have a fixed amount of time to spend on actions (based on which part of the journey you’re on, i.e. which turn) and each action is located in a different carriage of the train. Once you’ve been in a carriage, you can’t return to it during the same turn.
Most of the deduction of the crime’s facts is a process of elimination. Players hold cards of the various possible facts – there are 2 identical cards of each apart from the actual facts of the crime of which there is only 1 copy of each (because 1 has randomly been removed at the start of the game). I actually felt this was still very much like Clue/Cluedo. Read the rest of this entry »
Tags: board game news, Board Games, board gaming, Mystery Express
Posted in Board Games, Mystery Express, Thoughts On | No Comments »
Posted by James (admin) on 11th October 2010
(With Spiel in Essen only just over one week away, there are so many games I’ve played this year that I have still yet to review. Always so many reviews, so little time. Rather than let my thoughts gather dust during the on-coming mass of reviews of new games, I’m going to post some ‘Thoughts On’ articles over the next few days. First up, Fresco.)
In Fresco, players buy and mix paint colours so they can paint the cathedral ceiling to earn points. The main game mechanic is a worker placement game but there are some clever twists. At the start of a turn, each player places one of their workers to determine turn order by saying when their workers will get up to start work. Going (getting up) early is good because you get the first pick of the paints to buy and have first chance to paint sections of the cathedral which makes them unavailable to other players. However, going (getting up) early is bad because the paints at the market cost a lot more, plus the workers become less happy (which can mean one may go on strike next turn). This is an excellent balance and I find it’s the most fun decision-making part of the game as you (and the other players) struggle to decide which position in the turn order would be best. Read the rest of this entry »
Tags: board game news, Board Games, board gaming, Fresco
Posted in Board Games, Fresco, Thoughts On | No Comments »